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I’ve been writing these design/development articles for a few months now, and I realize that I’ve never officially introduced the members of the R&D team. (By the way, R&D stands for research and development. As in, we read comic books and make games.) If you’ve been paying attention, you’ve probably picked up references to Mike (our lord and master), Matt (a wicked clever fellow), and Humpherys (who is very tall). But there are at least two or three other people worth mentioning (and a few who aren’t, but I’ll mention them anyway). Today I’m going to go into a little better detail on who does what to who on the Vs. System’s projects. With a couple of exceptions, I’m going to start with the veterans and work my way down to the newer recruits. Note: While pretty much everyone does some design and some development, I’ve categorized everyone according to the part of the process in which they’re more involved.
Mike Hummel
(Vs. System Lead)
Mike probably has the most industry experience out of any of us. He’s been at UDE (Upper Deck Entertainment/United Defenders of Earth) for a couple of years now working on various projects. He was put in charge of the Vs. System in the middle of 2003. In Mike’s own words, before working on Vs. he was:
A General Lay-About
A Professional Slacker
A MUDer Without a Clue
Cross-Armed and Obfuscated
A Mom's Basement, Mountain Dew Loving, Core Demographic
The B5 CCG's World's Social Tournament Champion A Level 50 Bubble Runie
These days, he spends most of his time reclining in his throne (made out of burnished gold) eating caviar and peeled grapes. He also oversees all of the individual Vs. teams (I’ll go over how the teams are broken up in a bit).
>Brian Hacker
>(Vs. System Design, Shaman King Lead)
>A professional poker player before joining UDE, “the Hack” made a living parting fools from their money.