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Metagame: DC Limited: Arkham Inmates Common Picks, the Characters
I’ll be switching gears from Sealed Pack play to Booster Draft for my next few articles. The overall feel of drafting has changed some between Marvel Origins and DC Origins (for some perspective, check this out). You want to place a high priority on taking cards for your resource row when drafting DC. You probably want to start off by drafting generic plot twists and locations first, and then move on to grabbing any exciting team-specific cards that would suggest that players feeding you packs aren’t interested in that team. After that, you have to ask yourself which characters are the best to fill out your deck. The more focused you can stay within one team, the better. Once you have commited to two teams, though, there are reasons to fill out both teams—you want to have enough characters in each team to discard to pay effects or just to be targeted by team-specific effects. Rather than taking high-costed characters first (as was often the case in Marvel drafts), in DC, a rough pick order can be determined for a team based on how many characters you want at a given cost point and what your alternatives are at that cost point. Having discussed loyalty recently and having done some Teen Titans previews, I haven’t said too much about the Arkham Inmates yet. So today I’ll give a rough guide for the order to draft their common characters, beginning with their best options.
I dont know about anyone else, but I played in the Sealed PCQ, albeit round 1 before dropping to constructed (Just to get the DC flavor) And saw Killer Croc as the flavor of the week, splash wise.