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Um...try flametrap. I hear decks that run that many little guys don't like Flametrap. Also, try Total Anarchy since they have so many great 1 thru 3 drops, that card's gotta hurt them.
You could play LOA and use Tower of Babel to disrupt their team attacks and stuff like that. I'm sure there are many other ways to mess them up, but I'll leave those for other posters.
ya thats what im doing im gonna run 2 total anarchy's that should mess them up when they try to team atk also if u run a gotham deck just do fizzle on there teen titan go
I've been looking pretty hard at Friendly Fire, Latuki...
The issue I'm running into is that if they have a backup TTG, they can play it, ready their characters and then end their attack phase. Especially with Garth on the board, blowing an extra TTG is a small price to pay so they don't get burned the next round.
u could always ko his stuff with fear and confusion and charaxes u could ko and then use poisen ivy and u could try to get rif of there feild by turn 4 so they dont have a lot of people to team atk with on turn 5 or turn 6
Well, here's a question- if you play Friendly Fire before the team attacks... are they still not going to ready?
Hmm, I'm pretty sure that all characters participating in team attacks during the turn will not ready even if you play it before the team attack, but the past tense of the card makes it seem like you should play it after the attack phase. Maybe a question in the rules section is in order.