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I loved the character phantasm from some books! It's a shame that is character is weak (very). Can anyone think of a way to break him (or use him at all).
When I read Phantasm's effect it seems like a very situational and tough effect to get, by the time you get 10 TT's in your KO'd pile youd prolly be dead...
Yeah. Play Phantasm on turn 7 when you have initiative with boosted Tim Drake. Since you should have 2 other characters on the table, this is generally enough to win the game.