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Name: Sunfire <> Shiro Yoshida
RC:5
Flight/Range
ATK:8
DEF:7
Text: Activate, discard an X-Men character card from your hand -> Stun any number of target characters with a combined cost of 3 or less.
He's an interesting card, but do the X-Men really need smaller 5 drops? I don't think the X-Men have a real problem against weenie decks, what with their awesome 2 drops and Wolverine: Logan.
True, he is kind of dissapointing as a 8/7, but I think the ability will come in handy in lots of situations. Also, as I have said before, judging whether these cards are truly *good* or not is all in vain because we don't know what else will be coming out in the game. There may be a card that will make sentinels OWN, and if that happens, I can see him being really good. You just never know until you see the cards that are coming out.
i wanted a new 5 drop for my Xmen Control deck
Archangel is completely offensive and has very low defense
this guy has even lower attack and just as low defense
i guess his effect is more controllish
and i guess i should be happy
but im not sure he's any better than Scarlet Witch
on the plus side, Sunfire is a cool character
and his effect isn't really that bad
basically a new and improved Gambit
good against swarm and rush
....but such poor stats
why do all xmen 5 drops hav poor stats? (besides Warren's atk)
bTw, any1 else notice how all the fire based characters
hav anti-swarm and rush effects?
well, there are two sides to a every coin dude. have you heard of a little card named sentinel mark II? it negates charachter activated effects. so, all that happens is mark II becomes nessary in sentinel decks. along with bastion to get them. plus that one that stops flame trap is out. so their still good.
unless they've included some kind of draw or recursion for X-Men, ANOTHER discard ability for X-Men will not help them at all. And I know they needed 5-drops, but did they need 2, neither of which have any defense worth speaking of?
Originally posted by deviaan well, there are two sides to a every coin dude. have you heard of a little card named sentinel mark II? it negates charachter activated effects. so, all that happens is mark II becomes nessary in sentinel decks. along with bastion to get them. plus that one that stops flame trap is out. so their still good.
So, let's see, to save my 1 drops, I can play a 2 drop and a 3 drop? Which leaves me...the 1 drop I played in the first turn.
Archangel's ability is relatively defensive in that he helps prevent stunning while attacking.
Sunfire is interesting... But... Not what I was looking for in a 5 drop. I think he'd be an excellent 6/5 4 drop... But I'm... I wanna say dissappointed, but I do like him in concept. Unless something else changes the way you want to play X-men in Web of Spiderman, this guy is my secondary 5 drop at best.
OK, I finished reading the article, and I think the author really overrated this guy. He's great against 3 decks: Vomit, Rigged Elections, and Teen Titans. He's OK against TNB. And he's bad to awful against all other decks. Now here's the kicker: you can say the exact same thing about Gambit!
Most people agree the X-Men have terrible 4 and 5 drops in Origins. Most people agree Gambit isn't that great. I've played him in some X-Men decks, and it's like I said earlier: he can be very good in some match-ups, but he's a liability in most. Now of course, Sunfire has an advantage over Gambit. He can target multiple characters, so if there are multiple 1 drops on the board, or a 1 and a 2, he can be more effective than Gambit. That's very important against Vomit and Rigged Elections, and nice but not crucial against Titans and TNB.
But Gambit has a more significant advantage. He comes into play on turn 4. If you don't have initiative on turn 4, he's awesome. He can stun the opposing 3 drop, and if you have Wolverine in play, your opponent's 4 drop is now staring down 2 6/6 characters. OK, so Feral Rage still runs over one of them, but at least you'll have them both going into the next turn. And you have a decent chance of stunning both of your opponent's biggest characters, while only having one of yours stunned.
Compare that to Sunfire. The ideal play for him is turn 5 when your opponent has initiative. That's great if they're playing Vomit, but otherwise it's not that big a deal. They might not even have a valid target on their side of the board. Besides, you should be more worried about their 4 and 5 drop, especially since you're playing X-Men, which just about guarantees their characters are bigger than yours. And Sunfire, like Gambit, is among the smallest characters at his point cost.
Which brings me to another point. These guys both suck on offense. If it's your attack step, and you spend your 5 drop stunning some weenies, you're doing your opponent a favor. So half the time you can't make the ideal play with Sunfire, because you have initiative on turn 5. And if you don't use his ability on turn 5, what do you think the odds are that his ability will be worthwhile when you're defending on turn 6? Attacking with an 8/7 on turn 5 doesn't scare many people. Heck, he can't even stun Blob. He's the same size as Batgirl, and it's easier for her to get bigger.
In summary, I don't think Sunfire adds much to the X-Men. Gambit already has a similar effect, and I think he's also more likely to be used. The X-Men have problems on turns 4 and 5 because their guys are small, not because they don't have weenie defense.
Oh, and Wrathraven is right. Enough with the X-Men discard costs. It's like they're mocking the X-Men. They have the game's best card drawing engine as a one drop, but he's turned traitor and only works well for those mutant hunting robots.
Originally posted by Fuzzy They have the game's best card drawing engine as a one drop, but he's turned traitor and only works well for those mutant hunting robots.
i agree that the author did lay it on a bit thick..
but the more i think about this guy
the more i wanna try him out in my Xmen Control
1st off his ability is much more versatile than Gambits
so that helps alot
and as you said he can be pretty effective vs.
TNB, TT, Vomit, and Rigged Elections
he also limits my opponent's amount of characters
so my Rouge and PM can be more effective
by turn 5 my opponent will hav 4 characters most likely
and that's if they hit all their drops
i stun the 3 drop w/ Sunfire
exhaust 2 drop (if still in play) and 4 drop w/ Rouge and PM
that leaves only 1 character 2 attack w/ this turn
it works even better if i hav initiative
not 2 mention that there's a good chance they wont hav a
2 drop still in play by the 5th turn
another good thing is that Rogue could copy his ability
against swarm decks, which will vastly improve vomit match-ups
but i hav 2 agree on the discard thing
my deck already has problems sometimes becuz of
discard and this guy will just make it worst