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If Roy Harper is pumped, say, 3 times by other characters, and then tries to use his ability on a then-legal target, what happens if your opponent:
a) stuns Roy with something like Overload (or, God forbid, Roy). Will you consider his card blank and thus he would have a non-existant Force for consideration? Or would you consider his printed Force, and, if that's not enough, would the target become illegal and the effect not carried out? Would you still KO your own resource?
b) same question, but with regards to Reign of Terror (in case it's based on the fact that his card is blank).
c) pumps the target's attack in response, if during combat.
I THINK that in cases a) and b), that Roy will only stun if his 4 Force would stun the target, and in c), if the target no longer becomes legal, he won't be stunned, although pumps could still be played by the Roy player.
a) stuns Roy with something like Overload (or, God forbid, Roy). Will you consider his card blank and thus he would have a non-existant Force for consideration? Or would you consider his printed Force, and, if that's not enough, would the target become illegal and the effect not carried out? Would you still KO your own resource?
We're not playing Star Wars... there is no "force". :) His ATK/DEF values are the same whether he is stunned or not, just his text box is inactive. Since he was pumped 3 times before the stun, he is a 10/4. If the target's ATK value increases after Roy's power has been played and it is higher than Roy's ATK value when his effect resolves, it will be negated due to having an illegal target. The resource is KO'ed as part of the activation of the power, so it has been KO'ed before the stun occurs.
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b) same question, but with regards to Reign of Terror (in case it's based on the fact that his card is blank).
The game uses last known information, which in this case was 10/4.
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c) pumps the target's attack in response, if during combat.
You will get a chance to pump Roy's ATK value in some way as well. The ATK value is only checked twice... when it is announced (it must be higher than the target's ATK value to be announced) and when it resolves (it must be higher still or it is negated).
Thats all correct, it's also worth bearing in mind that if your opponent pumps their attack in response to your declaration, you can still pump yours in order that on resolution it will all work as planned. Just something I've seen misunderstood before.
For example
In combat
Roy Harper pumps twice, resolving each pump
Roy Harper activates targeting Mr. Fantastic Stretch (who is attacking)
Opponent responds with It's Clobbering Time targeting Mr. Fantastic Stretch, pumping his attack to 10
You play Nasty Surprise, pumping Roy Harper's attack value to 13.
Roy Harper's ability resolves, checks the relative attack values, see's that all conditions are met and stuns Mr F.
Any bonues from modifers with the condition "while attacking" would not apply while Roy Harper was stunned. When he becomes stunned, he loses the attack characteristic and is no longer attacking.
What about bonuses given to him not with the "while attacking" condition, but rather "for this attack". If he's stunned, does the attack end immediately, thus ending those effects?
OK, now, is this where stunning differs from Reign of Terror, since Reign of Terror will remember him as an attacker/defender, and stunning him will not?
If he becomes stunned, he loses the "attacker" or "defender" characteristic and, thus, will lose the "for this attack" bonus.
Actually he will retain modifiers that say for "this attack" The difference being, "this attack" is a duration. The duration is the current attack sub step. If you are still within the attack sub step the modifier was generated, then you will continue to get the + to atk.
"while attacking" is a condition and only applies while the condition is true. Loss of the attacker characteristic makes the condition false and so it will no longer apply.
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OK, now, is this where stunning differs from Reign of Terror, since Reign of Terror will remember him as an attacker/defender, and stunning him will not?
Since Roy is no longer in play, he will use the last known information right before he left play, and right before he left play, both "while attacking" and "this attack" modifiers as well as any others will still apply.
It's turn 6 I take advantage of my good friend franklin richards and drop Mr. Fantastic (7 drop) on my opponents build he drops 3 GCPD officer and Roy Harper giving him a total of 7 annoying characters...(Yes they're teamed up). Before I even get chance to declare an attack he begins exhausting characters in order to stun Mr. Fantastic. He decides to exhaust all 6 GCPD officers raising Roy Harper's Attack to 16 and then he activates Roy Harpers second effect to stun Mr. Fantastic. The question is when can I activate an overload or play Mystical paralysis on Dr. Doom in order to prevent this from happening? I don't get the timing on when I can chain to something like Roy Harpers effect. My opponent says that it can't be chained to because it his build phase and still his priority and their is no chain. That can't be correct..His effect should go on a chain thereby allowing me to play overload and take out Roy Harper before he takes out Mr. Fantastic.
There is DEFINITELY a chain, and you do receive priority to play overload. Whenever he says, I pass or stops playing effects, you can use overload.
However, it may not matter. Let me walk you through this:
He retains priority after he plays an effect. He can exhuast all his guys before letting any resolve, if he chooses. He then must let them resolve one at a time, and you must also pass before each individual link resolves. You can overload Roy as soon as his attack increases to 9, before letting all of the effects resolve.
If he was smart, he would exhaust one at a time, letting each resolve individually. That way, as soon as Roy reached 9+ attack, and you used overload, he would exhaust the rest in responce, and use Roy's ability right before the Overload resolved.
Does that make sense? This is a complicated issue, and only makes sense if you know the basics of the chain. If this doesn't help, let me know, I'll post a clearer answer.
But you always get priority before any effect can resolve.
The time to overload would be in response to the final pump that would make Roy big enough, this would force an extra exhaust before Roy was big enough to do his thing, which (if you're lucky) won't be possible.