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SS can do that. Admitting of course that it needs optimal draw and opponent must miss 1st and 2nd turn drops. Here is how it is done.
1st turn, play speed demon and hit opponent for 1. (49 left)
2nd turn, play hammerhead. Hammerhead hits opponent for 5 (44 left) and speed demon hits enemy, playing 4 mega blasts and 1 flying kick to get +19 attack, along with hammerheads bonus to have total attack of 22, then untaps with his special during the attack and plays team tactics to give himself +22 attack, resulting in exactly 50 damage done to enemy by end of turn 2.
Meh. The day we see a turn two combo that doesn't need the most godly draws ever, then I'll be worried. I'd like to see someone actually pull this one off.
Hey, I'm willing to accept 0.000503005% odds of my opponent winning on turn 2... ^_^
And that's assuming you can get the perfect hand and your opponent's not able to get out either a 1 or 2 drop and also that he cannot Overload, Not So Fast, or Fizzle something. So it CAN happen, but it'll make royal flushes look downright commonplace.
Unless you're very lucky (or you're stacking your deck), it's unlikely that you'll get 4 Mega-Blasts AND all those other cards you need by turn 2. Nice try though.
One thing I have to admit though is that for all of our talk about Overload on each thread - and I've done it as much as anyone - they don't really seem to pop up in that many decks (at least looking over the Pro-Circuit decks). It's almost more powerful as a "What if he has Overload?" situation than as an actual card. :)
Yeah I know it is really small chance, but the fact it is possible is scary. And like I said, even if you would just get like 2 mega blasts and 1 flying kick and 1 team tactics it would still be so much damage at turn 2 that you are likely to win the game.