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Say I have Thing, Hulk, Surfer and Mr. F - Stretch in play, and Thing has a Flamethrower equipped (+5 ATTK).
After Thing attacks and it resolves, can Stretch pay his power's cost and move the Flamethrower to Hulk, who then attacks, and then finally pass it to Surfer and attack once more? (in essence giving each the attack bonus)
Also, does Flamethrower provide the +5 bonus even when it has been 'exhausted' from it's burn ability?
Thanks in advance. Like the idea of a transferable, yet dangerous, Beatdown...
On a related note to your answer... say the opponent flipped relevant cards or played abilities that would result in a Flamethrower wielder being stunned once the attack is underway (attack pump or stun effect)
Could I add Stretch's ability to the chain to move Flamethrower _off_ my attacker, thus saving the to-be-stunned guy an instant KO?
And you would not be able to move the flamethrower off after "damage", but before the stun. In order to provide the attack bonus, the flamethrower has to be on for the entirety of the attack.
Wait wait wait. So are you saying that equipments are KOd when the equipped character is stunned?since in the rulebook, I think it says it stays until the character is KOd.
Originally posted by Tassadar Wait wait wait. So are you saying that equipments are KOd when the equipped character is stunned?since in the rulebook, I think it says it stays until the character is KOd.
Normally, that's true. If a character were to change zones, the equipment would go into the discard pile.
With Flamethrower though, you ko the character if it becomes stunned.