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This time today I’m revolving around Dragonball, Dragonball Z, and Dragonball GT:
(NOTE: The new mechanics for this set are Aura Defense, which means that the character that has it is automatically reinforced, and Saiyan Menace, which means that the character cannot be stunned back while attacking)
Goku <> Kakarot, Saiyan Warrior
Z Fighters, 3
Flight/Range
4/4
Your opponent may not target locations in your resource row with an activated ability.
Even when Goku was a teenager, he showed signs of his immense power.
DZT-001
Krillin, The Loyal Ally
Z Fighters, 2
Flight/Range
2/3
Characters stunned back by Krillin cannot be recovered during the recovery phase this turn.
I guess all I can do is hope, cause if it isn’t true, then the entire universe is doomed!
DZT-002
Gohan, The Bookworm
Z Fighters, 2
2/2
Exhaust Gohan >>> If you do, you may have target opponent discard a card from his or her hand. Use this power only during your attack step.
Activate >>> Target defending Z Fighters character you control gets +1 DEF.
I’m getting ready for a big conference.
DZT-003
Piccolo, The Namek
Z Fighters, 4
Flight/Range
5/5
Activate, pay 2 endurance >>> Target character you control has aura defense. When target character becomes stunned, it looses aura defense.
You’ve always been a hopeless dreamer, Goku.
DZT-004
Goten, The Youthful
Z Fighters, 1
Flight/Range
1/1
Goten gets +2 ATK for each character you control with aura defense.
Gohan! Hold on!
DZT-005
Vegeta, The Saiyan
Z Fighters, 3
Flight/Range
3/3
Vegeta gets +1 ATK for each stunned character you control.
Activate >>> Target character you control with saiyan menace cannot be stunned while attacking this turn.
If he wasn’t dead already, I’d do the honors myself.
DZT-006
Pan, The Granddaughter
Z Fighters, 1
Range
1/1
You may return a character stunned by Pan back to its owner’s hand. Pan does not recover during the recovery phase this turn.
My name’s Pan. What’s yours?
DZT-007
Namek
Location, 2
Activate, discard a card from your hand >>> Return target Z Fighters character card from your KO`d pile to your hand.
The once peaceful home planet of Piccolo was destroyed during the battle between Goku and Frieza.
DZT-008
Earth
Location, 3
Support row characters you control have range.
Front row characters you control have flight.
Goku has lived here for most of his adult life.
DZT-009
Kamehameha!
Plot Twist, 3
Target attacking Z Fighters character gets +2 ATK and +1 DEF this attack.
This energy wave was one of the first major moves Goku learned by himself.
DZT-010
Dragon Radar
Equipment, 2 Unique.Transferable.
Equip only to a Z Fighters character you control.
Equipped character has “Activate, KO Dragon Radar >>> Search your deck for a plot twist or location and it to your hand. Your deck is then shuffled.
This handy little tool pinpoints the exact location of any Dragonball.
DZT-011
Goku, Super Saiyan
Z Fighters, 5
Fight/Range
9/9 Loyalty.Saiyan Menace.
Exhaust a Z Fighters character you control >>> Goku gets +1 ATK while attacking this turn. Use this power only during your attack step.
It was on Namek that Goku first ascended to this legendary level.
DZT-012
KO a stunned Frieza’s Elite character you control >>> Recover target stunned character you control. Use this power only once during the combat phase.
Don’t let your confidence blind your ability to see!
DZT-013
Zarbon, Green Skinned Menace
Frieza’s Elite, 2
Flight/Range
2/3
Zarbon gets +1 DEF for each stunned Frieza’s Elite character you control.
Pay 8 endurance >>> Zarbon gets +5 ATK while attacking this turn.
Zarbon’s arrogance led to his defeat at the hands of Vegeta.
DZT-014
Breakthrough Punch
Plot Twist, 4
As an additional cost to play Breakthrough Punch, discard a card from your hand.
Your opponent cannot prevent breakthrough endurance loss this turn.
EAT THIS!
DZT-015
Instant Transmission
Plot Twist, 2
Ongoing: Z Fighters characters you control have evasion.
HEY! I’m over here now!
DZT-016
King Kai’s Planet
Location, 1
Activate, discard a Z Fighters character card from your hand >>> Power-up target Z Fighters character you control. Use this power only during your attack step.
Goku, Yamcha, Tien, Chiaotzu and Piccolo have all trained here during their days in Other World.
DZT-017
Goku, Super Saiyan Two
Z Fighters, 6
Flight/Range
12/12 Loyalty. Evasion.
While Goku is in your front row, your support row characters are protected.
Activate, pay 2 endurance >>> Target attacker you control has saiyan menace while attacking this turn.
And this…is what is known as a super saiyan that has ascended past a super saiyan. Or…you could just call this a super saiyan two.
DZT-018
Dodoria, The Pink Menace
Frieza’s Elite, 1
Flight
1/1
Dodoria cannot be equipped.
Pay 6 endurance >>> Dodoria gets +3 ATK and has range while attacking this turn. Use this power only once during your attack step.
Like Zarbon, Dodoria’s arrogance also led to his death at Vegeta’s hands.
DZT-019
Frieza, Second Stage
Frieza’s Elite, 4
5/6 Loyalty.
Exhaust two ready characters you control >>> Frieza gains invincibility while attacking this turn.
Frieza’s second stage was much taller than his first, and just at deadly.
DZT-020
Frieza’s Spaceship
Location, 4
Your Frieza’s Elite characters have reinforcement.
Activate, KO a ready Frieza’s Elite character you control >>> Target attacking Frieza’s Elite character you control gets +5 ATK this attack.
Goku tried a hasty escape from planet Namek in this craft.
DZT-021