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Toy Soldiers
2 RC Plot twist
Ongoing
While you control more characters than each other player, Revenge Squad
attackers you control get +1 ATk and +1 DEF.
"Onward my little toy soldiers"
DSM-095
uncommon
Bronze Tiger, Benjamin Turner
2 RC character
LoA
Bronze Tiger gets +2 Atk +2 Def for each stunned LoA character you control.
2 ATK
2 DEF
"Ben turner was brainwashed by te League of Assasins and became Bronze Tiger;
the Human Fighting Machine."
DSM-143
uncommon
Silver Banshee, Siobhan McDougal
3 RC Character
Revenge Squad
Cosmic: Activate -> KO target stunned character.
Flight
Range
5 Atk
3 Def
"Her voice can shatter souls."
DSM-084
common
Fastbak, Sky Scorcher
4 RC character
New Gods
Remove a cosmic counter from Fastbak -> ready Fastbak. Use this power only once
per turn.
Cosmic: Fastbak gets +1 ATK
Flight
6 ATK
6 Def
"There's speed, there's speed, there's super speed, and then there's Fastbak."
DSM-038
common
Professor Emil Hamilton, Garrulous Genius
2 RC character
Team Superman
Discard a Team Superman character card from your hand -> Put a cosmic counter
on target character you control. Use this power only once per turn.
Att 1
Def 3
DSM-016
common
Back to Back
2 RC plot twist
While two target characters you control are in the same columnm they both each
get +1 Aak and +1 Def while defending this turn.
DSM-150
common
Bernadeth, Leader of the Female Furies
4 RC Character
Darkseid's Elite
Pay 1 endurance -> Whenever a character an opponent controls recovers this
phase, its controller loses endurance equal to its cost. Use this power only
once per turn.
Att 8
Def 6
DSM 098
common
Spoiler @ Robin, the Girl Wonder
2 RC character
GK
Evasion
Activate -> Target GK defender gets +x Atk this attack, where x is that
character's cost.
Att 2
Def 2
DSM 133
uncommon
Devilance, The Pursuer
5 RC character
Darkseid's Elite
Range
Whenever Devilance stuns a character, that character's controller loses
endurance equal to the number of face-dow resources he controls.
Boost 2: When Devilance comes into play he gets +6 atk and +6 def this turn.
Atk 9
Def 8
DSM-103
common
Up, Up, and Away
2 RC plot twist
Target character has flight this turn. That character gets +1 ATK and +1 Def
while attacking this turn.
DSM165
common
Steppenwolf, Darkseid's General
5 RC Character
Darkseid's Elite
Range
Cosmic: Pay 3 endurance -> Characters your opponents control lose reinforcement
this turn. Use this power only if you control another DE Character.
Boost 1: When Steppenwolf comes into play, DE Characters get +2 ATK while
attacking this turn.
Att 9
Def 8
DSM 114
common
Lightray, Solis
7 RC Character
New Gods
Flight
Range
Activate -> Target player loses 7 endurance. Use this power only if you control
another NG character.
Atk 15
Def 13
DSM-043
common
Cir-El @ Supergirl, Daughter of Tomorrow
5 RC Character
Team Superman
Flight
Range
Cosmic: Cir-El gets +1 ATk for each cosmic counter on characters you control.
Boost 1: When Cir-El comes into play, put a cosmic counter on each character
with cosmic you control.
Att 8
Def 9
DSM-002
Common
Warworld
3 RC Location
Flip warworld only if you control a Revenge squad character.
While attacking a character, if an attacker would cause breakthrough to a
player, that player loses endurance equal to the attacker's cost instead.
DSM-096
Rare
Also the ToyBiz Marvel Legends figurines have Special Alternate art VS cards of One Two Punch (with Captain America), Cover Fire (With Iron man), 4 Drop Storm, 4 Drop Dr. Octopus, 6 Drop Iceman, and Nasty Surprize (with Man-Thing)
I don't think that the link i'm going to post is to a competative VS site, so it's probably good for me to show you the pictures.
Those alternate art cards are a-lookin' a-reallah' good.
Also, after reading over the spoiled cards again, I'm definately starting to get a feel for how the MoS teams will play. I see a lot of good potential for the new teams, though it seems the DOR teams still haven't gotten anything especially changing yet. I'll be interested to see what other teams will end up with Cosmic counters in the future.
Toy Soldiers
2 RC Plot twist
Ongoing
While you control more characters than each other player, Revenge Squad attackers you control get +1 ATK and +1 DEF.
"Onward my little toy soldiers"
DSM-095
uncommon
This is pretty decent - if you get ahead in the curve all of your guys get a decent boost. And if there's enough Army cards for the Revenge Squad this gets really gross. (So I hope there aren't enough Army cards for them to build a Revenge Vomit deck.)
Quote
Bronze Tiger, Benjamin Turner
2 RC character
LoA
Bronze Tiger gets +2 Atk +2 Def for each stunned LoA character you control.
2 ATK
2 DEF
"Ben Turner was brainwashed by the League of Assasins and became Bronze Tiger; the Human Fighting Machine."
DSM-143
uncommon
...eh. He's on par with Hassim, I suppose. Kinda. I think Talia is a must for LoA decks so he'll be competing in a tough slot. Really, this isn't even close to what LoA needs (which is better drops at 4, 5, and 6, and a way to deal with Loyalty issues when they miss their early drops).
Quote
Silver Banshee, Siobhan McDougal
3 RC Character
Revenge Squad
Cosmic: Activate -> KO target stunned character.
Flight
Range
5 Atk
3 Def
"Her voice can shatter souls."
DSM-084
common
Solid attacker for the Squad with a built-in Finishing Move. Yeah, she'll see play.
Quote
Fastbak, Sky Scorcher
4 RC character
New Gods
Remove a cosmic counter from Fastbak -> ready Fastbak. Use this power only once per turn.
Cosmic: Fastbak gets +1 ATK
Flight
6 ATK
6 Def
"There's speed, there's speed, there's super speed, and then there's Fastbak."
DSM-038
common
Not bad. You need a +X/+X attack plot twist a la It's Clobbering Time to make best use of him, though (which is why Bart Allen doesn't see much play as a Titans 4-drop; Titans don't have easy access to that). Maybe even One-Two Punch is worth considering, depending on how good Fastbak's alternative NG 4-drop is.
Quote
Professor Emil Hamilton, Garrulous Genius
2 RC character
Team Superman
Discard a Team Superman character card from your hand -> Put a cosmic counter on target character you control. Use this power only once per turn.
Att 1
Def 3
DSM-016
common
Well here's the first "create Cosmic counter" card we've seen. And he's pretty uninspiring at first glance, but then again maybe playtest will reveal how necessary Cosmic regeneration is.
Quote
Back to Back
2 RC plot twist
While two target characters you control are in the same columnm they both each
get +1 Aak and +1 Def while defending this turn.
DSM-150
common
One of those cards that's only worth considering for Limited. In Limited, though, pretty slick.
Quote
Bernadeth, Leader of the Female Furies
4 RC Character
Darkseid's Elite
Pay 1 endurance -> Whenever a character an opponent controls recovers this phase, its controller loses endurance equal to its cost. Use this power only once per turn.
Att 8
Def 6
DSM 098
common
OW. Just... OW. AND she's an 8/6 at 4. Yipes.
Quote
Spoiler @ Robin, the Girl Wonder
2 RC character
GK
Evasion
Activate -> Target GK defender gets +X ATK this attack, where X is that
character's cost.
Att 2
Def 2
DSM 133
uncommon
I really like her. Stephanie becomes, I think, the 2-drop of choice for Gotham; creating mini Nasty Surprises (or, for Caped Crusader, a regular Nasty Surprise) is pretty slick. And she has Evasion to boot.
Quote
Devilance, The Pursuer
5 RC character
Darkseid's Elite
Range
Whenever Devilance stuns a character, that character's controller loses endurance equal to the number of face-down resources he controls.
Boost 2: When Devilance comes into play he gets +6 ATK and +6 DEF this turn.
Atk 9
Def 8
DSM-103
common
Yipes AGAIN. Something along the lines of what Mongul does except with a different trigger for endurance loss amount. Except Devilance gets better boost than Mongul does.
Quote
Up, Up, and Away
2 RC plot twist
Target character has flight this turn. That character gets +1 ATK and +1 DEF while attacking this turn.
DSM165
common
It's the strict-DC alternative to Flying Kick. Flying Kick is the better card, but this isn't bad for Limited or strict-DC play at all.
Quote
Steppenwolf, Darkseid's General
5 RC Character
Darkseid's Elite
Range
Cosmic: Pay 3 endurance -> Characters your opponents control lose reinforcement this turn. Use this power only if you control another DE Character.
Boost 1: When Steppenwolf comes into play, DE Characters get +2 ATK while attacking this turn.
Att 9
Def 8
DSM 114
common
Devilance is a better 5-drop, I think, but Steppenwolf is no slouch, I have to admit. A built-in Blindsided is probably going to be very strong for Darkseid, which is looking more and more like a vicious beatdown deck. (One thing I notice for Darkseid's Elite is that they tend to have low DEF values, which makes me suspect that cards like From The Shadows will become key for them.)
Quote
Lightray, Solis
7 RC Character
New Gods
Flight
Range
Activate -> Target player loses 7 endurance. Use this power only if you control another NG character.
Atk 15
Def 13
DSM-043
common
It's Green Goblin, Altered Ego - except with no payment cost of Endurance. And more balanced stats. Yeah, I think Lightray will make his way into decks. Call it a hunch.
Quote
Cir-El @ Supergirl, Daughter of Tomorrow
5 RC Character
Team Superman
Flight
Range
Cosmic: Cir-El gets +1 ATk for each cosmic counter on characters you control.
Boost 1: When Cir-El comes into play, put a cosmic counter on each character with cosmic you control.
Att 8
Def 9
DSM-002
Common
And that's our third Supergirl of the set, tying Spider-Woman for "most identities for one hero name". And also she's pretty strong, coming into play as a 9/9 with flight and range and probably most of the time being a 10/9 right off the bat with Team Superman's array of Cosmic characters.
Quote
Warworld
3 RC Location
Flip Warworld only if you control a Revenge Squad character.
While attacking a character, if an attacker would cause breakthrough to a player, that player loses endurance equal to the attacker's cost instead.
DSM-096
Rare
I posted these over in the rumours thread from the pack that I opened. I was pretty tired when I posted them, so the formating was terrible. I've cleaned them up and posted them here.
Blood Feud
Plot Twist
Cost 2
Target Darkseid's Elite or New Gods character you control gets +3ATK and -3DEF this attack.
DSM-128
Uncommon
Glorious Godfrey
Darksied's Elite
Build: 5
ATK: 7
DEF: 8
Activate -> Exhaust target characer with a cost of 4 or less. That character's controller loses endurance equal to that character's cost. Use this power only if you control another DE character.
DSM-104
Uncommon
Feeding Time
Plot Twist
Cost 3
Whenever target Revenge Squad character you control stuns a defender that does not have reinforcement this turn, gain X endurance, where X is that defender's cost.
DSM-089
Uncommon
Mercy
Revenge Squad
Build 2
ATK 2
DEF 2
KO Mercy -> Target RS defender you control cannot be stunned this attack.
(I'll edit to include the number when I get home)
Common
Mongal
Revenge Squad
Build 3
ATK 4
DEF 4
Whnever Mongal attacks a character, you may move that character to its controller's support row.
DSM-078
Common
Super Strength
Plot Twist
Cost 3
Target attacker you control gets +2 ATK this attack. You may remove a cosmic counter from that attacker. If you do, it gets +2 DEF this attack.
DSM-164
Common
Forager
New Gods
Build 5
ATK 9
DEF 9
Discard a New Gods character card from your hand -> Forager get -1 ATK and +1 DEF this attack.
Boost: 2 When Forager comes into play return a New Gods character from your KO'd pile to your hand. Forager gets +X DEF this turn, where X is the cost of that character card.
DSM -039
Common
Gog
Revenge Squad
Build 7
ATK 14
DEF 15
Range
Flight
Gog gets +2 ATK while attacking a Team Superman character.
Cosmic: While you control another RS character, whenever Gog attacks a character, that character's controller loses end equal to that character's cost.
DSM-069
Common
Izaya * Highfather
New Gods
Build 4
ATK 7
DEF 8
Range: At the start of the recovery phase you may discard a New Gods character card from your hand. If you do, recover targetr stunned character you control.
DSM-042
Common
Men of Steel
Plot Twist
(Will confirm the rest of the text when I get home - its a defensive plot twist that gives you +1 DEF for each other unstunned character you control)
The other cards in the pack were known or in the spoilers above (my rare was Speedy). Izaya ROCKS and will likely be the cornerstone of a New Gods deck.