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There are many reasons why people play TCGs. For some, it’s the collectible element—chasing down oddities and misprints, completing sets, and getting cards signed by artists. For others, it’s all about the competition—the burning desire to win when there’s something important on the line, and the incredible release of victory. Other people get their kicks in other ways. Everyone is ultimately looking to have fun, but this fun comes from all sorts of sources.
Personally, I’m a fan of the way that deck construction gives you a bit of space for freedom of expression. As fun as it is to take the latest decklist from the Metagame.com coverage of a $10K event or a PC and use it to bring your enemies to bear, there’s a whole different magic to doing something a little unexpected. I love to win in a manner that causes your opponent to question his or her own perceptions of what cards are “good” or “bad.”
The common lingo for a truly original, cunning, or otherwise unexpected use of a card or cards with spectacular effect is “tech,” which is short for technology. As a fairly wordy individual, I love this sort of slang, though I must warn you that it can be ridiculously addictive. In the last week, I have referred (perhaps rather unnecessarily) to the following things as tech:
· That my local supermarket has a tray of little plastic spoons next to the yoghurt section.
· That the train I took down to London had sockets to plug laptops into.
· That if I position a mirror just right, I can watch TV from my bathroom.
Originally posted by TimsWheelbarrow In testing for $10K London, I had a merry little afternoon playing against Robo Sapien, who was clearly always going to be playing Sentinels. At the end of this, two things were pretty clear: Trogdor the Burninator, my pet burn deck, just wasn’t consistent enough to win in a Sentinels-heavy metagame, and Robo Sapien had shown himself to be by far the better dancer of the two of us. Trogdor may yet come back, but he went on the shelf for London.
Well, DUH! It's so obvious that a Teen Girl Squad deck is the only way to take down Curve Sentinels! ;)
Funny story: I have a very hard time keeping my focus on anything that isn't Vs. or Accounting. Needless to say, I didn't pay much attenetion in my MIS course last semester. However, I did spend my time in a fairly (meaning "not-at-all") productive manner by creating cards for the Vs. System based on the characters from the Homestar Runner cartoons. I think my idea for The Cheat was something like: "Activate--> Search your deck for a card. Put that card in your hand and shuffle your deck. Use this power only during the combat phase and only if you recruited no characters this turn."
It was SOMETHING about getting cards from the deck, anyhow. I mean, come on... he's The Cheat!
Anyhow, great article as always, Tim. And it's always nice to see people make mention of H*R.