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Im pretty new to the game and have a few questions.First what is extended art?What is invisability and what does it do?and how do booster drafts usually work?
Extended Art (BKA EA Cards) are normal game cards that have had their artwork extended. These are generally worth more than the normal version of the card, and look pretty cool as well. They are always Foil.
Invisibility is not a keyword in VS. If you are talking about Hidden, look on www.ude.com/rules to find out more about it.
Booster Drafts work like this. For the sake of example, you are sitting at a table with 4 other people. Everybody gets 1 pack of cards. You open the pack, pick 1 card, and pass the pack to the right. After all the packs have been drained of cards, you should have 11 cards. Everyone then gets another pack, but this time you pass to the left. After one final pack, you construct your deck of at least 30 cards, and play it out like a regular tournament. So basically, you make your deck out of cards from booster packs.
Technically the Keyword is Concealed the Area (or Zone) would be the Hidden Area but, characters are Concealed in the Hidden Area. Any Character that has a black border (as opposed to Brown) around it has the Keyword Concealed OR Concealed-Optional on it. Characters in the Hidden Area may not be the target of attacks by characters in the Visible or Hidden Area of your opponent (unless there is a card that states otherwise such as the card Blood In The Dark). Characters in the Hidden Area act as normal when declaring attacks, they must attack characters in the Visible Area. Additionally you may not recruit Equipment onto a character in the Hidden Area. Characters in the Hidden Area may be the Target of effects from Characters in the Visible Area and Vice Versa.
I too am new to Vs as well as CCG's. There are a couple of things that I am unclear on & maybe some of you can clear things up for me. The wording of the rulebook and the vocab in some of the related sites and or articles seems to be directed at an experienced player and not the newcomer. So at the risk of ridicule and ostracism, here goes...
...does anyone have a copy of Vs for Idiots?
#1 What in the @#$%^ is a drop? I'm assuming that it is the same thing as the recruit /threshold cost? As in "I dropped a $100 on dinner & drinks and I still didn't get any play from that girl last night!"
Am I even close?
#2 How many cards are in an average deck? The Batman Rulebook says at least 60 cards, but I've read about players "drafting" 30 cards into a deck for play. Are these different types of game play? 60 cards for Hobby League or regular play and the Draft/30 for some kind of mutant version of the game that people play in dark back rooms for cash?
#3 Rulebook states "...can't have more that 4 of any one card in your deck."
Now I understand that 4 copies of DOR-011 Dick Grayson <> Nightwing: Defender of Bludhaven is different than 4 copies of DOR-038 Dick Grayson <> Nightwing: Titans Leader.
But what if you have, lets say 1 DOR-011 Dick Grayson <> Nightwing: Defender of Bludhaven down on the Play Area in either the Front Row or Support Row, whether Ready, Exhausted or Stunned, or even in the Resource row if need be, and then you have another DOR-011 Dick Grayson <> Nightwing: Defender of Bludhaven in your hand. What then? Do you just have to hold on to that card until the first one is KO'd or can you play both of them simultaneously?
#4 What is the "Curve"? This seems to be prevalent among the Sentinel cards but I've seen it in reference to other types of cards as well. Is it the steady increase of the recruit costs of the various Sentinels from Wild Sentinel with a cost of 1 up to Master Mold, Sentinel Supreme with a cost of 6 or something that I've missed completely?
#5 Resource points... I'm assuming that the resource points are the sum of the threshold costs and not 1 point per card since there appears to be room for only 5 resource cards in the play area (like in Yugioh) and the recruit cost of some characters is 6 or greater.
1. Drop is the card you play when you have a certain amount of resources. a 5 drop is played whe you have 5 resources or turn 5(Usually).
2. A draft deck can have a 30 cards in it. That is because in Limited format you can. In constructed the minimum is 60 cards.
3. The second one would ko the first one because of the uniqueness rule. But you could use the second copy to power yourself up.
4. You are correct. It is an order of characters you play according to the turn. Sentinels used to be a swarm deck so now people call the new sentinels curve. But Curve Senitnels go,1. Boliver Trask, 2. Hounds of Ahab, 3. Sentinel MArk II, 4. Sentinel Mark V, 5. Nimrod, 6. Bastion, 7. Magneto, 8. Apocalypse.
5. You are incorrect. One per card. But you can have an unlimited amount of resources and characters.
1)A drop is that a turn's play, for normal decks, you want to spend all your resource points on one character (ex. a 4 drop on turn 4). If you do, you hit your drop, if you didn't you missed your drop.
2) In a constructed event, you may have a 60+ card deck. In a limited event you may have a 30+ card deck.
3) If you play another Dick Grayson of any kind the older one will be KO'ed. You could use the one in your hand to power up a Dick Grayson you control during an attack. (When powered-up the attacker or defender will get +1 atk/+1 def this attack.)
4) A curve is the way you build your deck. It's better to have a lot of low drops, and as you increase the cost of a charaters, the number of those drops go down. (ex. you may have 8 two drops, 7 three drops, etc.)
5) You may put a card into your resource row every turn. At the start of your recruit step (after you laid a resource) you get points equal to the number of resources you have. You may have as many resources as you want, but you can only set one a turn, unless an effect tells you to add another resource into your resource row.
1)-A drop would be a character with a Recruit Cost equal to the number of Resources you control. You generally want to play a 4 drop on turn 4, 5 drop on turn 5, ect.
2)-In Construected(Which is where you build your deck before the event) you need 60 or more cards, and you cannot run more then 4 copies of the same card, unless it is army.
In Liminted Formats(Sealed and Booster Draft) you build a deck with a minimium of 30 cards, and there is no restriction on the number of a certain card in your deck.
3)If you have one copy of Dick Grayson on the field and you recruit a nother copy of him, the first one will be KO'd. However if you have a copy of him in your resource row, then he is just a blank card, so if you were to recruit a copy of him, the one in the resource row would not be KO'd.
4)Curve decks try to play Turn Drops each turn. A turn drop is a character with the same recruit cost as the number of resources you control.
5)You play one resource every turn. There is no limit to the number of cards you can have in your resource row. You can play up to one resource row every turn. Characters and Equipment are recruited so they use up the resource points. For example if you have 5 resource points, you can play a character with a cost of 4, and play an equipment with a cost of 1. However for Plot Twists and Locations you only need to control a number of resources equal to or greater then their cost. So you can play 4 Plot Twists with a cost of 4, on turn 4.
The Golden Age is a form of Constructed play that includes all sets in the Vs System.
Modern Age is a form of Constructed play that encompasses the current year's worth of sets. Or in easier terms, the two most recent sets.
For example, Marvel Modern Age would currently use Marvel Knights and Web of Spider Man for their Constructed play. DC Modern Age would include Green Lantern and Man of Steel.