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According to a recent article on metagame. If a character becomes stunned after it uses a "boost" ability that ability stops working. Can anyone confirm this or point out to me in the comp rules where it says this is correct. I have always treated boost as a modifier that can be independant of its source. Am I wrong?
When a character is stunned, it has no text in its respective text box right? When a boost is payed, it activates the text under boost, nothing more/less. So if that effect wasnt a 'come into play' effect and the boosted character becomes stunned, that text is no longer active.
So, say you payed the boost amount, ok now that text is active, but it he becmoes stunned it is no longer active, that is if it continiously applies (as in CH'P). However, with Tim Drake (TT), his boost effect triggers when he comes into play instead of triggering when a certain condition is met.
long story short, if its not a come into play effect (boost wise) then the boost text will CEASE to function once that character becomes stunned.
Im jsut wondering, this is prolyl a dumb question, but if Dove is stunned, or Hawk for that matter, you are still considered to control that character, because they have their name right?
So Hawk/Dove wouls still get that bonus, even if either of the counterparts were stunned?
You still control a character when it's stunned, so, yes, Dawn gets +1 ATK and +1 DEF if you have a stunned Hank. This is also why you can play Child Named Valeria with a stunned Invisible Woman, etc.
Speaking again to the original question, I think Paul's Cerebro article detailed Boost pretty well; it seems like he made it clear that he wasn't making any sort of blanket statement on Boost.
And like Bojack said, paying for a Boost power simply means that you character has that additional text for the turn. If the character's Boost is a come-into-play power, then it will trigger when he comes into play, and it doesn't matter what happens to him later. But if the character has some other kind of Boost, then he definitely has to be non-stunned for it to work; Boost gives him additional text, but that text doesn't exist if he's stunned.
If the boosted character is stunned then recovered in the same turn would his boost effect still be "active"(can't think of a better word) for the remander of the turn?
But no one has really answered the question or pointed out anything in the comp rules. There are several characters who create modifiers that trigger later in the game Destiny is a good example. If she is stunned the modifier still exists. The article implied that "boost" worked differently. Why can Destiny create a modifier that happens even if she is stunned, but a boosted character can not? And where does it specify the difference in the rules?
And two people used Tim Drakes come into play example of a boost that is not changed when he is stunned. However the article clearly states Tim Drakes effect will stop working as soon as he is stunned.
From the article.....
So, just to close the loop on this answer, if Tim Drake ◊ Robin, Young Detective read “Boost 2: Teen Titans characters you control cannot be stunned while attacking,” his boost modifier would stop working as soon as he became stunned.
I atill can not see where the article treats a come into play effect differently than a trigger effect from "boost"
Originally posted by rogue And two people used Tim Drakes come into play example of a boost that is not changed when he is stunned. However the article clearly states Tim Drakes effect will stop working as soon as he is stunned.
From the article.....
So, just to close the loop on this answer, if Tim Drake ◊ Robin, Young Detective read “Boost 2: Teen Titans characters you control cannot be stunned while attacking,” his boost modifier would stop working as soon as he became stunned.
I atill can not see where the article treats a come into play effect differently than a trigger effect from "boost"
See the word if ;) thats not his game text as Tim Drake reads: Boost 2: When Tim Drake comes into play, Teen Titans characters you control cannot be stunned while attacking this turn. I highly suggest that you reread the article because it seems you missunderstood the author at some points ;)
Ok so you guys are saying that unless it says When this character comes into play....as part of the boost then the effect ends. Ok but where in the comp rules is this supported. Where does it state boost is treated differently then other modifiers and why boost does not work independently from its source like character activate abilities. Too many players around here wont go for it unless they have rules references.
Ch'p and Owlmans powers are phrased in such a way that you can determine that they are continuous powers. So the following rule applies.
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503. Continuous Powers
503.1 Continuous powers create continuous modifiers and do not use the chain. A continuous modifier generated by a continuous power does not have a specified duration and lasts as long as the object or card that is creating the continuous modifier is in the appropriate zone and has the appropriate power. (See rule 511.)
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Ch'p only has his continuous power when he is face-up and only during the turn he was boosted. If he becomes stunned, he loses his power (because his text box becomes blank) and the continuous modifier that his power created also ceases to exist.
Robin's boost effect is different. It can be identified as a triggered power because it uses the word "when," as explained by rule 502.1:
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502.1 Triggered powers are identified by the words "at," "when," or "whenever." Triggered powers wait for their trigger conditions to be met either by an event in the game or by the state of the game, at which point they trigger. Triggered powers generate triggered effects on the chain. "At random" does not denote a triggered power.
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His triggered power generates a triggered effect (as explained in 502.2), which then in turn generates a continuous modifier which is governed by rule 513, and more specifically:
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513.2b A continuous modifier from an effect exists independently from the source of the effect.
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So the type of power that generates the continuous modifier determines whether or not it exists independently of its source.
Originally posted by rogue Ok so you guys are saying that unless it says When this character comes into play....as part of the boost then the effect ends. Ok but where in the comp rules is this supported. Where does it state boost is treated differently then other modifiers and why boost does not work independently from its source like character activate abilities. Too many players around here wont go for it unless they have rules references.
OK, This is going to be long, but if you follow, there will be no ambiguity as to why it works this way.
Here is the Comp Rules definition of Boost:
"Boost" is a keyword that represents a continuous power that functions in any zone the card can be played from. The phrase "Boost <cost>: <text>" means, "As an additional cost to play this card, you may pay <cost>. If you pay, this card gains <text> this turn." If you did not pay, the card does not gain <text>. All boost costs are expressed in resource points unless noted otherwise.
Now let's apply that to two different characters, one with a boost text that is a triggered power and one with a boost text that is a continuous power. For the former, I will use Tim Drake, and for the latter, I will use Ch'p.
Ch'p, Green Lantern of H'lven: Boost 2: While each character you control is attacking or defending, it gets +X DEF, where X is its willpower.
Tim Drake <> Robin, Young Detective: Boost 2: When Tim Drake comes into play, Teen Titans characters you control cannot be stunned while attacking this turn.
So, if you boost either character, they are considered to have that bolded text as a power for that turn. Note that Tim Drake's boost power is a Triggered Power, while Ch'p has a Continuous Power .
So, when you play Tim Drake with boost, he gains that Triggered Power. When he comes into play, his power triggers, and the effect "Teen Titans characters you control cannot be stunned while attacking this turn" goes on the chain and resolves before you progress further into the turn.
When you play Ch'p with boost, he gains that Continuous Power, and he is now a character that reads "While each character you control is attacking or defending, it gets +X DEF, where X is its willpower". If Ch'p becomes stunned, his text box becomes inactive, like any other character. Compare his power to Arisia's; they work the same, and there is no doubt that when Arisia becomes stunned that her ability starts working.
If Tim Drake becomes stunned, that is irrelevant, as he had a triggered power that already went on the stack, resolved, and has created a modifier that stops your guys from being stunned this turn.
That's my explanation, as clear as I can make it. For reference, here are the rulebook definitions of Triggered and Continuous Powers.
503. Continuous Powers
503.1 Continuous powers create continuous modifiers and do not use the chain. A continuous modifier generated by a continuous power does not have a specified duration and lasts as long as the object or card that is creating the continuous modifier is in the appropriate zone and has the appropriate power. (See rule 511.) NOTE: When Ch'p is stunned, he does not have the power anymore, and so the modifier stops applying
502. Triggered Powers
502.1 Triggered powers are identified by the words "at," "when," or "whenever." Triggered powers wait for their trigger conditions to be met either by an event in the game or by the state of the game, at which point they trigger. Triggered powers generate triggered effects on the chain
Characters with Boost comes into play with certain criteria. Mostly are continuous. Continuous effect should lose its efect after the card is turned face-down.
There is another thread on this thing as well. It seems like the effect will still be on even after that character is stunned. However, no one is able to confirm it yet.
If a Boost effect has 'When this character comes into play', it is a triggered power and will apply whether or not the character is stunned or even remains on the field.
If a Boost effect just has text like: Characters cannot be stunned, or similar, that is a continuous power and will only apply while the character is unstunned.
As stated in another thread, the problem is not with Boost.
Boost is a simple game mechanic that says, if you pay this additional cost, the character gain the text.
Which rules govern the effect generated by the boost text is then dependent on rules covering continuos or triggered powers.
It was never mentioned that Boost text does not turn off if a character gets stunned. It was a general rule then because most of Boost effects were "come into play" effects.