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The three articles preceding this one outlined my plan for the League of Assassins in Golden Age. To conclude the series, I hope to give you some insight into the matchups you are likely to face and how to approach them
There are many matchups to consider, but these are the major ones. Overall, the deck has extremely little room for manipulation without changing the entire strategy. Depending on what your local metagame looks like, you could make slight modifications to enhance your prospects, but I would be wary of making wholesale changes. Beneath the analysis of each deck, I included a list of possible cards to add to improve each matchup. However, these will often be mere extensions of the main plan, so if you think you have a good grasp of the preceding articles, you should be in good stead to make your own changes.
TNB (Thanks to Luke Bartter)
Key Cards: Entangle, Ra’s Al Ghul, Eternal Nemesis, Tower of Babel
You really have to respect the potential amount of damage TNB can do. The deck we built already demands much more in the way of formation skills than the average combat deck. Here it really counts. The Brotherhood’s supporting plot twists can often deal 25 extra endurance loss throughout a game, depending on what the draw and how fast the recruitment is. The Mutant Menace and Surprise Attack, particularly when powered out through Genosha, can lose you the game from anywhere, so our posture in this game should be extremely defensive on the opposing initiative. Almost without hesitation, if you have Entangle on turn 3, use it. Your plan is to survive with enough endurance until turn 6, when your characters start simply and naturally to overwhelm those of your opponent. The key to doing this is to preserve enough of your characters and endurance when defending that you can reduce opposing numbers efficiently when attacking. Ubu, Ra’s Al Ghul’s Bodyguard and Bronze Tiger, Benjamin Turner are so good here it hurts.
Who is this Alex Brown fellow? I have to say this series on the League has been pretty darn good. Along with the design bible, I think its the best thing on Metagame recently.
Can he write some more articles please? In the same style and with the same depth.
Alex is part of the Sydney gamer group that seems to dominate their area and do well in the PCs as well. He won the first sealed 10k I think and has written "similar" articles on vsparadise. Similar in that they're rather good :)
Have fun reading.
Alex has a terrific resume for Vs. having playing in five 10Ks, and placed in the top 4 for four of them! (1st, 2nd, 2nd, 3rd) to be precise. He has only attended one PC (SoCal) but a little bit of unluckiness and overmetagaming meant that he didn't make day 2. He is very keen on future attendance at PCs - and expect big things from this man, he has a very keen strategic mind for Vs.
Pretty insightful.... Still don't like entangle no matter how much I look at it. Swing Line might be worth looking into more... Oh, one thing. Could someone tell me what Fantastic Fun, FatBat, Rigged Elections, The Number One Dream, and so forth)/NewSchool are? What combo are they trying to do?
They're all pretty common decks.
FFun burns you and avoids combat with ACNV. You often die on turn 5 with multiple cosmic radiations killing you off.
Rigged Elections is obvious. just look up the card.
Dream is Xavier's Dream - again it just fulfills its alternative win conditions.
FatBat/Cosmic Cops gets out Batman (7) who gets really large because you use cosmic radiation to reready your characters as you exhaust them for batman's effect
I am Alex. Thanks for the kudos, particularly TBS, who is also now officially in charge of my PR department lol.
I plan on writing more like this but i am sure you can appreciate that it is time-consuming and i would rather ensure that what i am writing is of a similar standard (in depth, not boredom :)) so articles of that depth i hope to have out once a month. In the meantime i would fill in with more specific nuances from decks of various Constructed formats. We will see how things go.
I would recommend that anyone with doubts about the deck play with it for a bit. It is not likely to become a tour de force or anything straight away (it lacks some of the brokenness of the current tier one contenders) though it is an extremely rewarding deck that will complement a good player. The deck is perfect for PCQ level and could compete at 10K's but i do not think it is PC-calibre. It's a shame, but i dont think there is any point mincing words.
If anyone has any further questions about the build or testing results post them here and i will answer them within 24 hours.
yeh the article was really good
i played cards last week and 2 people had already built the deck card for card
The guys both seemed to love the deck so much that they had shaved their heads! Now THATS metagaming!!