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It just looks hopeless. We are short weeks away from another PC with a heavy, heavy favorite. The way the pros are addicted to consistency it looks like it might be a re-run of NYC and CS.
So, what's the antidote? How do we beat the big dog? Is there something that works often enough to stop the GLEE train in time?
Originally posted by stubarnes It just looks hopeless. We are short weeks away from another PC with a heavy, heavy favorite. The way the pros are addicted to consistency it looks like it might be a re-run of NYC and CS.
So, what's the antidote? How do we beat the big dog? Is there something that works often enough to stop the GLEE train in time?
Well.... I had a deck that was just smashing GLEE. Unfortunately I don't read the cards, and Amazing Grace doesn't do exactly what I thought she did.
With my only option gone everything else is looking sooooooo hopeless, it's sickening. This does suck, it makes me wish that modern consisted of every three DC Sets and every 3 Marvel sets.
I find it a bit strange that there is no direct answer to Kyle Fetchgod myself. I would think they would have included a Sonic Gun type nullifier for what is obviously the best card in the set. (Light is just part of the Kyle effect, right?)
Maybe they just want us to work for it. It's gotta be in there somewhere.
Originally posted by Big Bear Pardon me, but from here outside the metagame, I've gotta cop to being clueless. What is the trick behind the big bad a$$ GLEE DC deck?
Turn one weenie, usually G'Nort.
Turn two Kyle fetching a toolbox item.
Turn three Dr. Light returning Kyle for another toolbox item.
ee/rs isn't horrible, getting state of the union out and flipping in darkest night teamed up with atomic skull....its hurts glee bad and surprisingly isn't THAT hard to pull off.....being able to consistently make them lose one to two drops a turn is really good....