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For the average Vs. player, getting all of the cards needed to play a competitive Constructed deck is like digging for buried treasure. Let’s face it . . . how many packs do you have to open before you get four Savage Beatdowns? And let’s not even talk about prices in the secondary card market. But you needn’t open hundreds of packs or shell out hundreds of dollars just to get a good deck. All you need is three booster packs for each player, and voila! You’ve got enough cards for a Draft.
Playing Draft is a great alternative to both Constructed and other Sealed Pack formats. First of all, Draft takes more skill than Sealed Pack because you’re basically working from the same pool of cards as your opponents; it’s up to you to pick the best cards for your deck while at the same time trying to deny your opponents the best cards. It’s also more fun and takes more skill to draft a deck than to pull the latest Constructed decklist off the Internet.
But like many players, I at first felt intimidated by drafting. I mean, what if I passed up a really good card? It’s easy to become demoralized when the player next to you shouts out, “I can’t believe you didn’t take Sabretooth, Feral Rage!” But you needn’t feel insecure about drafting if you follow a few basic guidelines.
But on turn 4, when your opponent plops down a 5-drop Daredevil, Matt Murdock and you can only a play a 3-drop Brother Voodoo, you can bet you’re in for a beating.
Well, me, I'd just call a judge on the guy overdropping, but what do I know...
Also, I think a 8-drop is hardly ever a good idea in draft. Maybe sealed, when the power level is lower, but even then, it'll most likely end up a dead card.
That aside, nice article; it's nice to see more theory stuff.