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Rama Khan will force you to include unwanted locations. That is not cool.
Martian and Scarecrow is a difficult decision, but I would rather have scarecrow and remove pesky cosmic counters and +1/+1 from counterstrikes. Giving em to your 6 has a greater effect on the long run than Martian. As I see it, Scarecrow is good on and off initative. Martian is extremely good off initiative, but just ok on initiative.
Sometimes, Hal Jordan would do nothing meaningful, specially if your opponent made his formation with care. And Atom gives +1 to other attacking characters, but against a bigger 6 drops than him (power girl and ocean master), that is hardly an adventage, really. I would rather get metamorpho instead of Hal or Atom.
Darkseid at 5 was awesome. He was especially unbelievable on turn 7. Attack down with the 7, then ko him to give someone -7 defense. It's a game ender.
Also, tasmanian devil was a pretty sick 5 drop. Especially the game that he got dropped on turn 8. 15 atk. I stun your 7 with my 5, yes that's fair.
Though I wasn't at the sneak preview myself, the one card that I think really has the ability to swing the tide of a sealed game would be balance of power. Though it doesn't have any hope in constructed, it's ability is just devastating in sealed.
Trial by fire, Wall of Will, Balance of Power, Gorilla Grodd, Ultra-Humanite, Air Strike,4 Drop Batman, Reform the League, Glass Jaw, plasma blast, Hawkman, JLI embassy, Scarecrow and MOST IMPORTANTLY Death trap.
Trial by fire, Wall of Will, Balance of Power, Gorilla Grodd, Ultra-Humanite, Air Strike,4 Drop Batman, Reform the League, Glass Jaw, plasma blast, Hawkman, JLI embassy, Scarecrow and MOST IMPORTANTLY Death trap.
Top Uncommons
Safety in Numbers, MM5, Crimson Fox.
I largely agree with this list, assuming you just forgot Rallying Cry.