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I'm terribly sorry that it's taken me this long to get this second challenge up, but I was swept away by the whirlwind of delicious previewness that was JLA. So, while visions of Infernal Minions and Manhunter Clones danced through my dreams, I was too busy to think up a good challenge. I've also been preoccupied with perfecting the next metagame breaking deck. If I told you I had a deck that has favorable match-ups against all the major powers in the current metagame and regularly wins games by turn 5, would you believe me? :P Well, we'll just have to see about that one. Anyway, I've had enough time to ponder a challenge, and as an added bonus of having to wait this long, it can include all those mind-bogglingly cool JLA cards. So, without further ado, here comes your mission (and you'd better choose to accept it).
How many Ally abilities can you trigger on one attack by turn 4?
Here's all the rules
1) You can manipulate everything in this scenario, your draws, your opponent's draws, your opponent's plays, everything. You just can't cheat.
2) Ally abilities of your opponent don't count, only your ally abilities
3) You get to play through turn 4.
4) You absolutely must have as much fun as possible.
5) Coolness counts. If you and another person get the same outcome, but he does it in a cooler way, you lose. This also applies to how you make your opponent play. In a tie, a more realistic opponent will win over an opponent who just helps you. However, we're not looking for realism here, we're looking for craziness, so don't let your opponent restrict you.
6) No using Shaligo. Some BDCs will have additional restrictions, but this one is going to be default in all of them, unless someone can give me a good reason why it shouldn't be. Using Shaligo as a reset button for all our PTs isn't what this is about, since that makes it too easy to do crazy things.
Feel free to ask me if you have any questions about this. Post it on here, or if you think it gives away your solution, PM me. Everyone must PM me their response. DO NOT POST YOUR SOLUTION ON THIS THREAD!!
The contest will go till November 28th. Get your entries in before that. Multiple entries are happily allowed.
Well, since we can't answer on the thread that's going to hurt the number of people responding to it to keep it 'up top', but there are some things to discuss.
The hardest part of the challenge will be, in my opinion, balancing out the desire to play off team/team-up with old cards in order to get more power-ups during the attack, but in doing so, eliminating the number of characters with Ally you control. Without a card like United We Stand that can give 'any' character a power up.
And Shaligo would definately matter in this case as he could allow for a loop of Magnificent Sevens to trigger an infinite number of power ups [and thus an infinite number of Ally effects going off, drawing out the deck, etc].
Originally posted by WalterKovacs And Shaligo would definately matter in this case as he could allow for a loop of Magnificent Sevens to trigger an infinite number of power ups [and thus an infinite number of Ally effects going off, drawing out the deck, etc].
Indeed, that is the delicious nature of the Barn Door Challenge. We hit infinity rather quickly when we cook like this. I love it.
gator- yes, it's ally abilities triggered in one attack, not in a whole turn, so it's just the one attack.
walter- I realize it's not as easy to keep the thread up top without allowing solutions to be posted on the thread, but everyone posting their solutions willy-nilly just kind of ruins the fun of the challenge. I don't have the feature article status that Stu's previous challenges had, nor do I have his aptitude for answering his own posts 5 times in a row to keep this thing afloat. Therefore, I need some help making sure people see this. The comment about Shaligo was there because I copied the Shaligo rule straight from my last challenge, and didn't notice that part of it.
With each new set that comes out, it becomes harder to make a challenge that can't go to infinity. It's a delicate balancing act between restricting what cards you can play (which I don't like to have to do) and making a difficult challenge.