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I sometimes forget what stacks and what doesn't because it appears that this changes from one week to the next I swear lol....However my question is simple.
If I have 2 face up Gone But Not Forgotten in play and a character goes to the K.O. pile how many points do I gain. Do I gain one for each card or do I just gain the 1? Can't remember been a long time since I looked at that card.
Ok then since no one seems to care to help me out with my original statement can someone please tell me why if you play Mogo the location and Mogo the Living Planet you have to KO the location I mean it just doesn't make any since to me.
Originally posted by Icereaper93 Ok then since no one seems to care to help me out with my original statement can someone please tell me why if you play Mogo the location and Mogo the Living Planet you have to KO the location I mean it just doesn't make any since to me.
This should actually go into the Rules of Combat forum.
If you have multiple GNBFs in play, you gain 1 endurance for each one, so they do stack.
As for Mogo, objects currently check for uniqueness with other objects, regardless of type. So if the location is in play and you play the character (or vice versa), you would have to KO the in-play object.
Half an hour is by far not a long time to wait for an answer---considering that we're coming up on a holiday, I'm sure quite a number of people are not exactly monitoring for rules questions. And if they are, they might do that in the Rules Forum, rather than Strategy.
One event can trigger any number of effects---your one character being KOed triggers as many Gone But Not Forgottens as you have. Just as a single power-up can trigger a number of Ally powers, etc. etc. So in your situation, you would gain 4 endurance; each copy triggers once, so each one gains you 2 endurance.
As for Mogo, it's all in the rules for uniqueness; when you check for uniqueness, you check all objects you control to see if they share a name. And in terms of flavor, it's not like it doesn't make sense---the character and the location are both the same guy, Mogo.
Quote
705.1 As part of resolving a recruit effect for a card with the unique characteristic, its controller-to-be must check the names of all objects he or she controls that are already in play. He or she puts all of those with the same name as that unique recruited card into his or her KO’d pile. This is not the same as KO’ing those objects.
Thanks guys. That sucks but I have to live with it. I just need to pick and choose when I play my cards then I guess.
Since the rules state that if you only control a 3 drop Thing and you recruit the 5 drop Thing then that is legal since you control anorther FF character and then you KO the 3 drop for Uniqueness could you in effect Have a face up Mogo (location) in play and then recruit Mogo the living planet and and chain the activation of Mogo to another character you control or to Mogo itself?
Yeah I was just being funny about people not replying. You guys always come through for me with answers and I didn't even realized that I had posted this in the wrong section. My bad about that.
Originally posted by Icereaper93 Thanks guys. That sucks but I have to live with it. I just need to pick and choose when I play my cards then I guess.
Since the rules state that if you only control a 3 drop Thing and you recruit the 5 drop Thing then that is legal since you control anorther FF character and then you KO the 3 drop for Uniqueness could you in effect Have a face up Mogo (location) in play and then recruit Mogo the living planet and and chain the activation of Mogo to another character you control or to Mogo itself?
I think yes, but you can't use Mogo the location on Mogo the character because you don't control him until his coming into play fully resolves (just like you couldn't have Beetle MACH 1 out and play Beetle Armorsmith and react with Faces of Evil).