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When Robin comes into play, you may discard a card from your hand and search your deck for a plot twist with a equal to the cost of the card you discarded.
Leader: Whenever a character adjacent to Robin team attacks a character with a greater cost, target character you control gets +X defense where X is the cost of the defending character. Once the attack resolves, there may be no characters adjacent to Robin for the remainder of the turn.
Speedy<>Roy Harper Founding Member
Cost: 3
Atk: 5 Def: 5
Range: Yes Flight: No
Activate -> Target Teen Titan attacker or defender you control gets +X defense where X equals the number of plot twist in your KO'd pile (Maximum of 5).
Aqualad<>Garth Founding Member
Cost: 4
Atk: 7 Def: 7
Range: Yes Flight: No
Leader: Exhaust a character adjacent to Aqualand. Move target character target opponent controls to a different row. Use this power only once per turn and only while defending.
Wonder Girl<>Donna Troy Founding Member
Cost: 4
Atk: 8 Def: 6
Range: No Flight: Yes
Whenever Wonder Girl attacks a character with range, power-up Wonder Girl.
Whenever Wonder Girl defends against a character with range, target attacker gets -2 attack this attack.
Kid Flash<>Wally West Founding Member
Cost: 5
Atk: 9 Def: 10
Range: No Flight: No
Evasion
Kid Flash can attack as though he has range.
Whenever Kid Flash stuns a character with a cost greater than his, your opponent loses X endurance where X equals the cost of the stunned character. (This is an addition to the stun loss)
Titan Hall
Location
Threshold: 2
Activate -> Target Teen Titan Defender has reinforcement this attack.
Activate -> Target Teen Titan Attacker has invulnerability this attack.
Founding Members
[Unique]
Plot Twist
Threshold: 5
Ongoing: While you control 5 characters with the version "Founding Member", all "Founding Member" attackers you control can not be stunned while Team Attacking.
Founding Members can not be the target of plot twist your opponents control.
All Grown Up
Plot Twist
Threshold: 2
Chose one: Target Founding Member attacker you control gets +4 ATK/-4 DEF this attack; Pay 7 Endurance and search your deck for a plot twist and place it in your hand.
What the Future Holds
[Team-Up]
Plot Twist
Threshold: 2
You can only play What the Future Holds only if you control a Teen Titans and a Justice League of America character.
Ongoing: Crossover Teen Titans and Justice League of America.
Characters cards in your hand, deck, and KO'd pile that have one of the chosen affiliations, now has both team affiliations.
Activate -> Discard a character card from your hand to negate target plot twist effect.
Originally posted by CelestialBuu Robin<>Dick Grayson Founding Member
Cost: 2
Atk: 3 Def: 3
Range: N/A Flight: N/A
Evasion
When Robin comes into play, you may discard a card from your hand and search your deck for a plot twist with a equal to the cost of the card you discarded.
Leader: Whenever a character adjacent to Robin team attacks a character with a greater cost, target character you control gets +X defense where X is the cost of the defending character. Once the attack resolves, there may be no characters adjacent to Robin for the remainder of the turn.
This card is ridiculous. Not only is it a free DEF pump every turn and a UNIVERSAL TUTOR, it's a templating Nightmare.
Quote
Originally posted by CelestialBuu Speedy<>Roy Harper Founding Member
Cost: 3
Atk: 5 Def: 5
Range: Yes Flight: No
Activate -> Target Teen Titan attacker or defender you control gets +X defense where X equals the number of plot twist in your KO'd pile (Maximum of 5).
Let's review: Free Def pump every turn, no real synergy with other cards available either in print or in this thread, basically random. Also, completely out of flavor for an archer.
Quote
Originally posted by CelestialBuu
Aqualad<>Garth Founding Member
Cost: 4
Atk: 7 Def: 7
Range: Yes Flight: No
Leader: Exhaust a character adjacent to Aqualand. Move target character target opponent controls to a different row. Use this power only once per turn and only while defending.
[/b]
Not a great effect, but not a horrible one. It doesn't really seem to be in flavor with Garth in any of his current forms or any other aquatic heroes for that matter.
Quote
Originally posted by CelestialBuu
Wonder Girl<>Donna Troy Founding Member
Cost: 4
Atk: 8 Def: 6
Range: No Flight: Yes
Whenever Wonder Girl attacks a character with range, power-up Wonder Girl.
Whenever Wonder Girl defends against a character with range, target attacker gets -2 attack this attack.
[/b]
I can see where you were trying to go with this, but it just doesn't work. Attacking characters with range didn't make her stronger. Also, once again completely out of context for the abilities previously attributed to the character.
Quote
Originally posted by CelestialBuu
Kid Flash<>Wally West Founding Member
Cost: 5
Atk: 9 Def: 10
Range: No Flight: No
Evasion
Kid Flash can attack as though he has range.
Whenever Kid Flash stuns a character with a cost greater than his, your opponent loses X endurance where X equals the cost of the stunned character. (This is an addition to the stun loss)
[/b]
Needlessly complicated. Out of flavor for speedsters. Stats above average for a 5 drop and still dishing out extra stun damage. I just don't get this card.
Quote
Originally posted by CelestialBuu
Titan Hall
Location
Threshold: 2
Activate -> Target Teen Titan Defender has reinforcement this attack.
Activate -> Target Teen Titan Attacker has invulnerability this attack.
[/b]
Because the Titans needed a new way to avoid taking damage? There is nothing on the team that gives reinforcement or invulnerability previous to this, and only one card that I can think of that even references either.
Quote
Originally posted by CelestialBuu
Founding Members
[Unique]
Plot Twist
Threshold: 5
Ongoing: While you control 5 characters with the version "Founding Member", all "Founding Member" attackers you control can not be stunned while Team Attacking.
Founding Members can not be the target of plot twist your opponents control.
[/b]
Kind of a cool idea, but it just doesn't seem worth it. The "Founding Members" are high on the curve and have too much overlap in cost to pull this off. Also, their costing would seem to encourage curve play rather than team attacking.
Quote
Originally posted by CelestialBuu
All Grown Up
Plot Twist
Threshold: 2
Chose one: Target Founding Member attacker you control gets +4 ATK/-4 DEF this attack; Pay 7 Endurance and search your deck for a plot twist and place it in your hand.
[/b]
I would 4 copies of this card in every deck I ever built. If it was rare it would probably run $40+. Heck it might run $10 at common. Non-teamstamped PT search. Yum.
Quote
Originally posted by CelestialBuu
What the Future Holds
[Team-Up]
Plot Twist
Threshold: 2
You can only play What the Future Holds only if you control a Teen Titans and a Justice League of America character.
Ongoing: Crossover Teen Titans and Justice League of America.
Characters cards in your hand, deck, and KO'd pile that have one of the chosen affiliations, now has both team affiliations.
Activate -> Discard a character card from your hand to negate target plot twist effect. [/b]
I understand the specialized team-up, but where the #### did that effect come from. Neither one of those teams has PT negation unless you count 6 Drop Bats. It's not exactly a shared theme. It is also ridiculously overpowered.
Other than that, and the fact that you templated all the names backwards (It's Roy Harper<>Speedy, not the other way around) they were very original Ideas.
I like new takes on the Titans. The old stuff is kinda wearin' thin. ;)
When Robin comes into play you may KO a resource you control. If you do, search your deck for an equipment card with a cost of 2 or less and equip it to Robin. Robin can not attack this turn.
All equipment you control is Transferable.
Speedy<>Roy Harper Founding Member
Cost: 2
Atk: 2 Def: 3
Range: Yes Flight: No
Activate -> Target Unequipped Founding Member character you control gains +X attack. X = Roy Harper's Attack. Use this power only once per turn.
Aqualad<>Garth
Founding Member
Cost: 4
Atk: 8 Def: 5
Range: Yes Flight: No
Loyalty
When Aqualad comes into play, you may pay 10 Endurance to search your discard pile for a character card. Gain X Resource Points. X = the characters cost. Recruited character comes into play Exhausted.
Kid Flash<>Wally West
Founding Member
Cost: 3
Atk: 6 Def: 4
Range: No Flight: No
Evasion
Kid Flash can attack as though he has range.
KO an equipment equipped to a Founding Member character you control -> Ready Kid Flash. Kid Flash can not cause break through this attack.
Wonder Girl<>Donna Troy Founding Member
Cost: 5
Atk: 9 Def: 9
Range: No Flight: Yes
When Wonder Girl comes into play, you may search your deck for an equipment card named "Lasso of Truth" and equip it to Wonder Girl.
Whenever Wonder Girl defends against a character with range, target attacker gets -2 attack this attack.
Lasso of Truth
Threshold: 0
Equipment
Equip only to a character named Wonder Girl or Wonder Woman.
At the start of the combat phase, select one card at random (Your opponent shuffles his hand and sets all the cards face down) in your opponent's hand and set it aside. That card cannot be used this turn. Return target card back to opponent's hand at the start of the recovery phase this turn.
Originally posted by CelestialBuu Aqualad<>Garth
Founding Member
Cost: 4
Atk: 8 Def: 5
Range: Yes Flight: No
Loyalty
When Aqualad comes into play, you may pay 10 Endurance to search your discard pile for a character card. Gain X Resource Points. X = the characters cost. Recruited character comes into play Exhausted.
They all look pretty good, except for Garth.
Turn 4 Mageddon FTW? ;)
Oh, and the Flash should be no breakthrough this Turn, not attack. :)