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After reading a few of the New Thunderbolts comics, I'm getting more attached to these characters, so I thought they were deserving of another deck. I already have a Faces of Evil-type deck so I wanted to try something different with Faces, a more curve strategy, as something just to play casually. I didn't want to go for the Melissa Gold abuse either. I was thinking of something like the wall of spikes strategy (stun back and exhaust for the turn) or just being ready in attack to get a few bonuses or low drop characters being still good throughout the game (too many ideas at once)
Here's my extremely rough build, so I appreciate some help on a theme and cards.
Thunderbolts/MOE
CHARACTERS (32 Characters)
1 Drops
3x Beetle, Mach I
2x Black Knight
1x Dallas
2 Drops
1x Atlas
3x Paul Ebersol
1x Melter
3 Drops
2x Helmut Zemo, Citizen V
1x Speed Demon
2x Beetle, Mach II
4 Drops
2x Heinrich Zemo
1x Dallas, Vantage
1x Karla Sofen
5 Drops
2x Charcoal
2x Ultron
6 Drops
2x Radioactive Man
2x Melissa Gold
7 Drops
1x Beetle, Mach IV
1x Helmut Zemo
8 Drops
2x Ultron
PLOT TWIST
4x Faces of Evil
4x Justice, like Lightning
4x Sonic Disruption
4x Deadly Conspiracy
2x Not on my Watch
2x Team Tactics
2x Second Chance
I've been trying to figure out a Thunderbolts/MoE curve build as well. I wanted to focus on the "can't be readied" effects available between both teams. With Mech Bay, Adhesive X and Sonic Disruption, an opposing curve deck could easily have only one ready character on your init, and easily have only one attacker on theirs. I also put in some anti-reinforcement to push damage through in the later turns.
I'm sticking to a MMA build. Here's where I am with my build so far.
Characters:
4 MAV-083 Beetle <> Mach 1 ~ Reluctant Hero
2 MAV-136 Melissa Gold <> Screaming Mimi ~ Mimi Schwartz
4 MAV-103 Melissa Gold <> Songbird ~ Sonic Carapace
2 MAV-095 Helmut Zemo <> Citizen V ~ Tactician
4 MAV-147 Tiger Shark ~ Todd Arliss
1 MXM-218 Absorbing Man ~ Carl Creel
4 MAV-098 Jolt ~ Helen Takahama
4 MAV-149 Ultron <> Crimson Cowl ~ Dark Disguise
1 MAV-094 Hawkeye ~ Leader by Example
3 MXM-216 Genis-Vell <> Photon ~ Transformed
1 MAV-129 Executioner ~ Scourge of Jotunheim
2 MAV-132 Helmut Zemo <> Baron Zemo ~ ber Enemy
Plot Twists:
3 MAV-183 Null Time Zone
2 MAV-159 Sonic Disruption
4 MAV-113 Deadly Conspiracy
4 MAV-153 Adhesive X
4 MXM-194 Enemy of My Enemy
4 MAV-187 Faces of Evil ~ Team-Up
Locations:
1 MAV-119 Stormfront-1 ~ Team-Up
3 MXM-217 Mech Bay
3 MAV-121 Thunderbolts Plaza
For my primary drops 1-4 I tried to pick characters that are likely to cause stunbacks so that Mech Bay works. Adhesive X and Sonic Disruption is the backup to Mech Bay, should I not be able to stun. Deadly Conspiracy allows me to attack and then exhaust for Adhesive X on the character I'm about to stun.
My problem is the lack of extra cycling. Deadly Conspiracy does net me a card, but it isn't enough. I've thought about A Second Chance, but that would only help X-Faces. Squadron certainly won't want to draw those cards, though.
Of all the best MMA decks, only Squadron has no extra deck cycling built in. X-Faces, Hellfire and Mental all have ways to make their deck more consistent through extra search or card drawing/cycling. Squadron doesn't need it because it can still push through plenty of damage with just a mediocre draw.
well Keleko i guess u were talking about Win or Lose Deal not Second Chance and if you really want to make the Mech Bay work nicer use Mt. Charteris instead of the Plaza... the Plaza is not so good (just to no say awful)
Oh, right, Win/Lose was what I meant. Mt. Charteris is another I considered, but I can't use it as easily since I have to have a ready character on attack if I want that bonus. If my opponent already can't ready his character because it will end up stunned, then Plaza is a more reliable bonus. I'm looking at both attack and defense with the locations, after all.