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2 x Dr. Psycho, Mental Giant
2 x Talia, Beloved Betrayer
2 x Weather Wizard, Mark Mardon
3 Drops
3 x Dr. Light, Furious Flashpoint
4 Drops
2 x Sinestro, Villain Reborn
2 x Deathstroke the Terminator, Lethal Weapon
5 Drops
2 x Talia, Daughter of Madness
3 x Mr. Freeze, Brutal Blizzard
6 Drops
1 x Hunter Zolomon ~ Professor Zoom, Sinister Speedster
3 x Alexander Luthor, Diabolical Double
7 Drops
4 x Deathstroke the Terminator, Ultimate Assassin
8 Drops
4 x Black Adam, Lord of Kahndaq
Plot Twists
2 x 3 . . . 2 . . . 1 . . .
2 x Baddest of the Bad
3 x Join Us or Die
3 x No Hope
4 x Systematic Torture
2 x Return of Donna Troy
2 x Watch the Birdie!
3 x Membership Drive
2 x Counterstrike
Loc
2 x The Science Spire
-*Here is how it works*-
1) At the 1; luthor and cheetah are good enough. Vertigo is alright but I perfer search
2) I run all 3 of them, Psycho has the potential to double stun the entire field...which is nice if your short a 1 drop due to luthor
3) Dr. Light....the reason being: Membership drive; You can use it when you bring light into play then bring in another 2 drop [Maybe Talia to save dr Psycho cause I would team-attack with psycho and light, but they are screwed either way]
4) Sinestro and Deathstroke (Fatality would screw you over...well in this deck atleast.)
5) Well I'm running the 8-Drop Adam, so Its freeze or Talia for me
6) I agree...
7) Deathstroke ONLY
PTs
-Cut back on all those cards with a cost of "returning a character to your hand" [Baddest of the bad; Grand gesture, No Mercy] We only have Dr Light for a chance to Swarm, and the next character we bring out will have a purpose [see above then Below]
-Run Systematic Torture...its your KO card plus it burns..when you get up the curve that -3 endurance will hurt [Stun a 4drop then it becomes 7; 5 Becomes 8, 6 becomes 9, Slade for 7 and 8 Burn-beatdown]
-You need membership drive..well I will ABUSE it with Dr. Light and 5 drop Talia
-Arms deal.....Well this deck has little to no draw power [Luthor or Spire] so that might be suicide in this deck
-Return fire is good, becayse you can combo join us or die or with counterstrike, so you get a double stun and your character gets a counter, 5 drops and up will be very painful.
Loc
-This is the best [and maybe only] reason you need to remove a character from the field in this deck