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Since they are doing these new essential decks next year that need to do a Tick set. Might not be the most competetive deck out there but would definety be one of the most fun. They could use the trick they used with Captain Marvel..........When Tick comes into play you must yell SPOOOOOOOOON.
The Tick
Character
Cost 5
8/8
Nigh-Invulnerability (KEYWORD: Characters with Nigh-Invulnerability do not take stun endurance loss when attacking.)
FREE >>> The Tick's Controller says "SPOOOOON". If he does, The Tick gains Flight, Range, and +4 ATK/+4 DEF for this attack. Use this power only when The Tick is an attacker, and only once per turn.
American Maid
Character
Cost 2
3/3
American Maid comes into play with two Shoe counters.
American Maid gains +1/+1 while she has a Shoe counter on her.
Remove a Shoe counter from American Maid >>> Target defender gets -3 DEF for this attack.
Der Fladermous (sp?)
Character
Cost 4
7/7
Flight/Range
Concealed-Optional
While Dr Fladermous is in the hidden area, and is not an an attacker or defender, he gets +2/+2.
Whenever Dr Fladermous team attacks, he may not be stunned during this attack.
Arthur
Character
Cost 1
1/1
Flight
When Arthur comes into play, you may search your deck for a card called "Wings of the Moth" and put it into play, equipping Arthur.
If Arthur team attacks with a character named The Tick, The Tick gains +1/+1.
Wings of the Moth
Equipment
Cost : 2
Characters you control in the visible area gain flight.
Equipped character gains: "Activate >>> Target character is reinforced this turn."
You beat me to it but I was thinking starter here was my shot.
Though I love the shoe counters, you have some great versions.
The Tick
Cost 7
15 / 17
The Tick gets +5 ATK/-5 DEF when attacking.
American Maid
Cost 6
12 / 12
When American Maid comes into play you may search your
deck for an equipment card with a cost of 2 or less and
equip it to American Maid.
4-Legged Man
Civic Minded Five
Cost 5
7 / 7
Characters with the version Civc Minded 5 get +1 ATK/ +1 DEF
for each other character you control with the version
Civic Minded 5.
Jungle Janet
Civic Minded Five
Cost 5
9/10
Characters your opponents control cannot cause breakthrough
while attacking a Character you control with the version Civic
Minded 5.
Die Fledermaus
Cost 4
6/6
Whenever Die Fledermaus becomes a defender you may return him
to your hand, if you do you may place a character with a cost
less than or equal to the number of resources you control
from your hand into the same position exhausted and he becomes the new
defender.
Sewer Urchin
Cost 4
7/6
Concealed - Optional
Free -> Character you control can attack hidden, and/or protected characters
this turn.
The Carpeted Man
Civic Minded Five
Cost 3
4/3
Range
Activate -> Stun target character with a cost of 2 or less, and
all players lose 2 end.
Captain Mucilage
Civic Minded Five
Cost 3
3/6
Range
Activate -> Exhaust target character and place a mucilage counter
on that character. That character may not ready while it has a
mucilage counter on it. Your opponent may exhaust two ready characters
he controls to remove a mucilage counter. Use this power only during your attack
step.
Ferral Boy
Civic Minded Five
Cost 2
3/1
When Ferral Boy attacks a character, exhaust that character.
Arthur
Cost 1
1/1
Flight
Return Arthur to your hand, choose one: negate target plot twist effect, or replace
target on-going plot twist.
Speak, Capybara
Cost 2
3 ATK
1 DEF
Speak is crossovered with all affiliations you control.
Activate >> Search your deck for a plot twist with a cost of 1 or less. Shuffle your deck. Use this ability once per turn, and only if you control The Tick
Barry Hubris <> The Tick, Copyright Infringement
Cost 6
10 ATK
10 DEF
Barry Hubris gains +4 ATK/-4 DEF when attacking or defending against a character with a lower cost.
Barry Hubris gains -4 ATK/+4 DEF when attacking or defending against a character with a higher cost.
Omnipotus, Galactic Drifter
9 Cost
0 ATK
25 DEF
Omnipotus cannot attack.
Replace target non-team up location an opponent controls >> Omnipotus gains 5 +1 ATK / +1 DEF counters.
KO a location you control >> Stun target character with an attack less then Omnipotus' attack
The Evil Midnight Bomber, That Bombs at Midnight
Cost 3
4 ATK
5 DEF
Activate >> The Evil Midnight Bomber gains +5 ATK until the end of recovery phase. Use this ability only during the recovery phase, and only once per turn.
Man-Eating Cow
No Affiliation
3 drop
3/2
Text: Pay 4 endurance --- Put target stunned character under Man-Eating Cow and add that character's ATK and DEF to Man-Eating Cow's. At the start of your recovery phase, KO any character under Man-Eating Cow. You may only use this power once per turn.
Well, there's my attempt off the top of my head. Count me in on The Tick expansion...
Ok so ive got some backing form some of you. ill make some proxy cards cause i like to have and my friends and i would play with them so shoot me some ideas for cards but put some soul into it. i want tourny level stuff thats not broken. ill hook you all up with the scans and everything when they are done.
If you need any images from The Tick issues 1-11 (through 11 or 12, I think, have to check) or from The Christmas Special, or Halloween special, well, I can help.