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This is just an idea that I had and I haven't had time to test it so tell me what you think.
The deck would be a shadowpact deck designed so that it does what the spectacular spider stall deck tries to do on 8. But the idea is that is does it on 4. the win condition is to move all of your opponents characters into the hidden area and then wail on the while they're unprotected.
This could be accomplished by using Banished to the anti-matter Universe BttAMU and Stepping Between Worlds to move all of your opponents characters out of the way. The deck would have to use Detective chimp to team up with Anti-matter but that woulden't be too hard to do. June Moon(4) with a conjuration on turn 3 would help keep the characters we move under control on the off ini####ive and if you play June Moon on 3 and Nightshade on 4, there will be a xcelent shance of drawing 1-2 moving plot twists so you could move their entire board out of the way.
That's all I have for now, I'll update with a test decklist later, but what does evryone think? good idea or no? Any constructive criticism or ideas would be helpful.
-Mike-
Too card intensive to pull on 4 if you don't have PT tutors... That's why SSS pulls it on 8 with boosted Strange. Even if you pull all the cards to put them in hidden on 4 you won't hit hard enough to win the game, and you'll die because of all the endurance you've paid to Stepping Between Worlds and what not.
It might be nice to test and fun to pull, but even if it works it will be too inconsistant to win on a regular basis. That's how I see it. Rush will give you hell too since by turn 4 you would be down in endurance (especialy with the conjuration) and have a large field to move.
If you want to play it, I'd suggest playing it casually until you tweak it well enough to be competetive. That's always my policy for my own goofy or odd ball decks.
That sounds the same as what my Anti-matter speedster deck did. On 5th turn, move the big stats to the hidden area, then attack into them directly and hope they can't hit you hard enough back!
I have to concur with the majority it does seem a little to inconsistent playtest first thats all i have to add. I'm starting to play shadowpact as well so i'll be doing extenxive playtesting to... Although i think they're one of the few new original team strategies i've seen in a while so if you teamed up i personally dont think they would work being mono is probably the best bet IMHO.
You should try to go off curve in the beginning, using Detective Chimp to team everyone up, and then abuse Hope and Micro Chip to get multiple uses out of Banished to the Anti-Matter Universe. With your lack of board presence from turns 1-3, you should have taken enough damage by turn 3-4 to abuse the 25 or less endurance requirements of the better Shadowpact characters (Nightshade/Good Witch). Good luck!