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If I`m on my recruit step and I play lets say an Spiderman(4) and my opponent try to exhaust it, can I anwer with a substitue removing spiderman with anothe sipedrman or character with substitute?I don`t know if I can but since substitute is an "ability" I think it`s ok to do it.Plz let me know.Tnkx
There was a rather lengthy discussion recently (that I can't find a link to) where it was correctly stated that Substitute does, in fact, use the chain - so your play is perfectly legal.
There was a rather lengthy discussion recently (that I can't find a link to) where it was correctly stated that Substitute does, in fact, use the chain - so your play is perfectly legal.
Yes... unlike "recruit effects", substitute does not require an empty chain to be played, so you can substitute in response to effects.
If an effect however is chained on top of your substitute effect which results in the character your are substituting for being illegal (i.e. exhausted or removed from play), the substitute will be negated.
Except that Substitute doesn't target, so you technically don't indicate which character you're going to remove until resolution. If I have two 4-drops and use Substitute, you're Paralysis-ing blind, since you don't know who I intend to remove, or if I'm going to remove anyone at all.
And as an extra note, if either the Substitute effect is negated, or the player doesn't remove a character for it, the Substitute card returns from the chain to hand.
Except that Substitute doesn't target, so you technically don't indicate which character you're going to remove until resolution. If I have two 4-drops and use Substitute, you're Paralysis-ing blind, since you don't know who I intend to remove, or if I'm going to remove anyone at all.
Good catch... I should have picked my words more carefully. I'll edit my response.
Quote
And as an extra note, if either the Substitute effect is negated, or the player doesn't remove a character for it, the Substitute card returns from the chain to hand.
This is important too and I'm glad you mentioned it.
Note that the only cost for Substitute is "Reveal this card".
If someone tries to add to the chain, you can simply pay the cost again, and add another copy of the Substitute effect to the chain.
No one can ever interfere with your substitute, unless you let them.
(As for the remaining effects on the chain, the Substitute has a "may" so you don't have to remove from game anything if you don't want to.)
And as a minor correction, the substitute effect isn't one of the ones that is represented by a physical card, so the character card itself is not placed on the chain (and thus does not return to hand from the chain, as HeroComplex mentioned).
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Reveal this card >>> You may remove from the game a ready character you control with cost greater than or equal to the cost of this card. If you do, put this card into play. Use only if this card is in your hand and only during your recruit step.
706.16a The revealed card goes onto the chain with this effect. If the effect leaves the chain before resolving, or if the modifier's controller does not remove an appropriate character from the game, the revealed card goes back to its owner's hand. (See rule 708.9d .)
If the opponent tries to Paralysis to prevent your Substitute effect, that Substitute card is on the chain and you'll need another Substitute card (or a way to negate your first effect) to beat the Paralysis.
Note that the only cost for Substitute is "Reveal this card".
If someone tries to add to the chain, you can simply pay the cost again, and add another copy of the Substitute effect to the chain.
No one can ever interfere with your substitute, unless you let them.
(As for the remaining effects on the chain, the Substitute has a "may" so you don't have to remove from game anything if you don't want to.)
And as a minor correction, the substitute effect isn't one of the ones that is represented by a physical card, so the character card itself is not placed on the chain (and thus does not return to hand from the chain, as HeroComplex mentioned).
Not quite:
Quote : Originally Posted by CRD
708.9d Some payment effects have revealing the card that is the source of the effect from the player's hand as part of their cost, and say to put, or to optionally put, the revealed card into play as part of resolving. Such effects have the revealed card added to the chain from that player's hand, along with the effect, as it is revealed. If the effect leaves the chain before it resolves, the card is placed back into that player's hand; if the effect resolves, the card is placed into play by the modifier, or is placed back into that player's hand if the modifier does not put it into play.
If the opponent tries to Paralysis to prevent your Substitute effect, that Substitute card is on the chain and you'll need another Substitute card (or a way to negate your first effect) to beat the Paralysis.
Couldn't you just reveal the same card? (Since it's still in your hand and the only cost is reveal)
When you put the Substitute effect on the chain, the card leaves your hand and is put, quite literally, onto the chain. It will be returned to your hand if the effect is negated in someway, but it's like playing a Teen Titans Go from your hand and trying to return it with Garth, before it resolves. Just doesn't work.
-Mike
EDIT: Speaking of which, man, instead of a normal test level 1 judges should just have to play a Best of Five Titans Mirror Match and if you win at least 2 of them, you get your certification. Hehe. Level 2 = having to win 4 out of 7. :p