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Since both cards are old I figure that someone probably long figured this out, but while playing in a fun game with a friend today I was usuing Sinister Syndicate I came across this combo.
6 drop Hobgoblin +4drop Venom.
Hobgoblin
Loyalty. When Hobgoblin is put into a KO'd pile from play, you may have each player KO a resource he controls.
Venom
Evasion. When Venom comes into play, you may KO a Sinister Syndicate character you control. If you do, put X +1 ATK / +1 DEF counters on Venom, where X is the cost of the character you KO'd.
I had Hobgoblin out on turn 6 going into turn 7. I had odd init. I recruited Rhino and then recruited 4drop Venom, I koed Hobgoblin to my Venom and made both of us ko resources. This threw off my opponents game a lot because he ran 4 copies of a single 6 drop that was already in play and was planning on killing my with his 7 drop. He was forced to recruit a 5 drop and that pretty much sealed the game for him because I had so many combat pumps.
But what do you guys think about this combo. I know that it is pretty late in the game, and it seems situational but something a deck could be based around nontheless...unless of course your facing an offcurve deck.
I like it. Anything featuring a curve Syndicate.. i likes. Good trick too. Haven't seen that one before. Any ability that allows you to gain a resource advantage over your opponent is preeetty good. :devious:
Now all we have to do is build a Golden Syndicate deck that can hold till 7, consistantly. That's a pretty groovy interaction, and one I at least had never noticed - guess I never tried hard enough on my SS deck.
The interaction's been around forever, nobody bothered to exploit it at the first Marvel modern PC though. I think it may have gotten some play in a syndicate/x-statix type deck after the PC, but nobody ever said anything about it.
GL with getting your syndicate deck to 7 in golden :classic:
The main problem is that you're trading your 6-drop for reducing their 7-drop to a 6-drop. Using some sort of trickery like Amazon & one of the 'put him in play' effects makes for a more controllable and useful combo. Even playing your real 6-drop on 6, teaming up with the Underworld at 7, and slapping him in to be fed to some effect is more effective. If he's going to be more than a cute trick, that seems the best way to improve upon it.
Yea that sounds like a plan. Of course this would not be the combo the deck is based on, but it would be a nice trick to include in the deck. Here is my try at Syndicate Curve(Beats)
Does this Hobgoblins effect trigger when he becomes ko'd while stunned? If so, why not team up with underworld and use netherworld gift on turn 7 during the build. That way, you don't need to waste your 6 drop.