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Empath (4 drop Hellfire Club) equiped with Demonic Embryo (From MTU)
Ghost Rider (4 drop Marvel Defenders)
1 Copy of the Order (Ready Ghost Rider)
1 Copy of Join us or Die (to Loop)
1 Recovery Trick if needed (To enable the loop)
Double Backup Empath with Ghost Rider. Ready Ghost Rider with the Order. Backup Empath again.
During Recovery Phase
Recover Empath if needed with trick. Use Join us or Die on Empath stunning and recovering him. This triggers Ghost Rider's burn and empath's triggered effect. You choose to KO Empath to flip down Join Us or Die. However Empath doesn't KO
This works because of Demonic Embryo's effect
"Whenever equipped character becomes stunned, it can't be KO'd during the recovery phase this turn."
Combined with the way that Empath is worded in which you get his effect as long as you attempted to KO him.
This means everytime empath stuns your opponent takes 8 you take 4. IE you win by replaying Join Us or Die a number of times of your choosing.
Yeah, it's not all that good though; too many working parts, too easily disrupted. Tim actually posted a working version for it for Silver Age BEFORE the PC, because he knew it wasn't actually pracitcal. Instead of Demonic Embryo, using Leslie's Clinic (which is far more searchable, and not prone to equipment destruction), and before Ghost Rider exsited, the deck relied on teaming in Master of Evil and using the ongoing plot twist to make Empath Invulnerable.