You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I really wanted to have a little fun and make an army sentinal deck but wanted a little help constructing it. I have never made an army deck and I know sentinels were big a while back so I thought this would be a fun one. Also I wanted this to be within a budget so no savage beatdown cost cards. Thanks!
Your playing with 28 one cost characters, how many resources do you need? Use the base to pull up a four cost, on round four, after you played a four cost or four 1 drops.
Your playing with 28 one cost characters, how many resources do you need? Use the base to pull up a four cost, on round four, after you played a four cost or four 1 drops.
Or 5 if you have odd Init.
What we need is Stu, Stu is the expert of this deck :p
4x boliver trask
4x hounds of ahab
2x Mark I
5x Mark II
9x Mark V
4x Nimrod mutant hunter
2x bastion
3x master mold
33
4x primary detective
4x reconstruction program
4x cover fire
4x acrobatic dodge
4x Epic Battle
2x South American sentinel base
4x Underground Sentinel Base MOR-155
1x Birthing Chamber
u want to have mastermold on turn 6 and also by turn 6 you should have 1 underground sentinel and 1 mark 5 as resources. turn 6 is your kill point. epic battles give + 2 attack for every character cost 3 or higher and primary directive lets you draw a card for each army sentinel character you have. check it out. also, if you have mobilize, put that in there somehow...
Depends on what kind of deck you wanna make. If it's purely Hobby League and just fun stuff like a Micro Sentinels KO deck or something like that. Even some of the more ...interesting army sentinel support from such sets as MSM than that's the way to go. If you still wanna be somewhat more competitive with an Army Sentinel deck than Wild Vomit is definitely the way to go. Just need some defense against Flame Trap and Political Pressure. Political has a tendency to create huge problems for this deck. Yeah, where are you Stu?
Wouldnt underground base put you a resource behind? It doesnt say you can replace it or anything
The resource that you lose by using Sentinel Base is offset by the free 4 resource points it provides by playing a Sentinel Mrk IV with it. Its worth it definately.
I know I didn't check up on this right away but I started putting this together and realized a little more what that sentinal base does. Basically it allows you to put in an army sentinal for free? So on turn one or two you put down a mark IV and then on turn 5 or later you bring it out for free after you use the 5 resource points to put out the army guys.
What's funny to me is that with all the cards that wound up banned, Longshot wasn't one of them. Why is Longshot always helping Sentinels and Skrulls anyway?
Or Roy Harper for that matter, but that's for another thread.
No you can't use boost with USBase. You actually have to have resource points and be recruiting the character to make use of the boost. Underground Sent Base I believe just puts the character into play. Anyone else weigh in on this?