You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I've posted my deck list for "The Dwarf from Hell" on my site.
I must pay mad props to cchug2001, whose own unique build of this team-up inspired me to make some last minute changes, which subsequently won me the final match!
Absolutely beautiful. Your site has always been one of the classiest looking things in the game... and that deck might get picked for the R&D tournament.
Nice man, the deck is pretty cool. I know David Gomez ran a underworld/hellfire deck at the CC at stockton and he won with it to lol. I think I might have to try this deck out now.
Yeah - I saw a little of Dave's deck in action at Games of Berkeley - very different than mine! Uses Sage on 2 to cycle through, Dimensional Rifts, and N'astirh on 4 (at least, the game I was watching did). I'd love to get a look at his deck list sometime.
Congratulations on your win. I like how you highlighted some of the synergies like Chthon and The Hellfire Club, but I personally would have built the deck a little differently. I think the high amount of team-ups arent really needed, especially when the deck has access to a pitch-tutor like The Dwarf. Evil Alliance is okay, but there are stronger cards if you want to move characters back and fourth as you really don’t need the additional teamup (Deadly Game etc). Also, by running 4x The Dwarf, you are able to get Blackheart online more consistently by turn 4, and more frequently have a card to get with Black Rose in the earlier turns.
Sage(2) is such a amazing card, and I am honestly shocked you are not running her over Fredrick. Worst case scenario, she is a hidden 3/2. Best case scenario, she lets you cycle through 12ish more cards with another copy of herself or Madelyne Pryor/Mastermind and Slaughter Swamp. She also lets you dump characters to get Blackhearts ability online and have fuel for Ritual Sacrifice.
Sewer System seems out of place in the deck. I think the deck should be running No Man Escapes the Manhunters in place of it. The flight Sewer System grants is nice, but the attack pump No Man provides is just more versatile. Also, if you are really needing to get one of your own guys in your visible area (such as to trick-reinforce a opponents huge attack), you can target your own hidden character with No Man to move it.
Ahmed is so prevalent in the environment that you should be seeing him in nearly every tournament you play in. Although most decks that play Ahmed have ways to get him off the board if need be, it still disrupts their game plan greatly when they dont have him in play turns 5-7. There is also always the off chance that you can win the game if they havent drawn their Threat Neutralized in some of the newer, riskier Checkmate builds. Thus, I really think the deck needs 2-3 equipment hate cards. I would probably run Zinco Project because you wont really have the characters sitting around ready to exhaust to Level 12. Worst case scenario, you can discard your equipment hate to Swamp/Sage/Death's Embrace/Strange Love.
In summary, I would suggest this for a different deck list;
4 The Dwarf
3 Black Rose
4 Sage – Tessa(2)
4 Meatmarket
1 Mastermind(3)
3 Blackheart
2 Chthon
4 Shinobi Shaw
2 Madelyne Pryor
1 Magneto(6)
2 Sebastian Shaw
4 Death’s Embrace
4 Join the Club
4 Army of One
2 Ritual Sacrifice
2 No Man Escapes the Manhunters
2 Strange Love
2 A Proud Zinco Product
4 The Hellfire Club
3 Slaughter Swamp
2 Shaw Industries
1 Kang Krossroads
The two-of Plot Twists are sort of random, but with all the tutoring thinning the deck, and the possibility to have Sage online, you should be able to draw into one copy throughout the game. I could also see cutting one of the Sebastian Shaws or one of the Madelyne Pryor from that list to fit another copy of one of those two-of Plot Twists of your choice.
Hey Tim - Thanks for taking the time to examine the deck and give feedback. Having built this deck with very little help, it's always interesting to hear what somebody outside of my crew thinks of it.
I almost went the Sage route, but I really didn't want to pack my deck full of Mental cards to pull her trick off. Plus, Black Rose + Death's Embrace + 2 x Meatmarket on turn 3 = 11/10 beatstick. Even if you miss a Meatmarket or two, you've still got a nasty machine there.
I don't like "No Man" for a few reasons. It targets your opponents character, which means there is a better chance of it getting fizzled (or "Huntressed"). Also, you can't target a Fated-out character. On top of that, some decks have a way to bring the character back to the hidden area pretty easily (Franklin Richards) - or makes them disappear completely (Science Spire).
Sewer System gives me tons of options. Every turn. I love that card. And as long as I'm risking running locations, I may as well go for it.
I do hear you on the equipment hate though. I hate Zinco because its a dead card if you're not playing an equipment deck. (Sure, you can use it to pitch, but why weigh down the deck for KO pile fodder?) Level 12 - even though the cost can be high, seems to be the way to go. It'd be another good use for Black Rose. I'll have to see how I can wedge that one in.
Also, your thoughts on dumping the Evil Alliance are interesting. I tried it once and the deck didn't work quite as well. But everyone who has seen the deck says "dump the Alliance". I'd "Deadly Game", but the thing is, I never want to switch positions in a pinch, I always want to move in a "reinforcer", then move them out later. D.G. forces a swap, E.A. doesn't. Still...I'm not yet 100% sold on the E.A. Maybe I'll toy with it some more.
As for running "2 of"s - if I were to use Sage or run Power and Wealth, then I'd be more inclined to do that. But without those, I'd rather stick to as many "4 of"s as possible.
Anyway - thanks again for your feedback and good wishes. PLEASE don't hesitate to post any other thoughts on this deck. Feedback from VS realmers is what got me to City Champ in the first place.
PLEASE don't hesitate to post any other thoughts on this deck.
I really have to agree with Sage > Friedrich Von Roehm.
Given that you're already running Slaughter-Swamp which can turn her into a consistent filter generator, I really think she's an auto-include. You don't really need to "pack" your deck with more mentals to get her to be worth running - just switching her in as is still makes her an incredible filter. I think you might be overestimating the amount of mental you need in a deck for her to be worth running (not to mention the fact you have a huge recursion thing going on). You already have other a couple other Mentals in the deck ... even an Underworld mental!
I would give serious consideration to switching her in over Mr. I ocassionaly and circumstancially get an ATK bonus.
EDIT: Yeah, TB86NO2's also right on the team-up count, including the dwarf, 9 is more than a little high (you can even search them out via the-dwarf).
From the perspective of what the deck is trying to do, Sage is not your primary drop. As such, you'd only play 2-3 and that reduces the chances of using it EVEN if you do actually play it. While I hate the Fat Vampire, at least he's a clock. I'd say that 4x Black Rose is the main effect the deck is looking for, so the alt-2 drop is moot.
I like the addition of Level 12 simply because with the deck being so hidden-centric, gaining endurance is sometimes necessary. And when you are going to lose your visible guy to a huge team attack anyway, why not just exhaust for some endurance.
Finally, I gotta say how much I like the deck. Very original, and very unique. I'm looking forward to the deck review and tourny report. After I hear your take on playing the deck, I might have a few things to offer as well. Until then, I'll keep my trap shut.