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I was actually quite entertained by the Checkmate! thread, so ... well, success will have imitators.
Let's talk about the Kree.
What do you think about the balance, flavor, and effect of the Press-Mechanic? Does it make the Kree a unique and interesting team-affiliation with their own play-style, or is it just an abusive way to bypass the "resource-rule"?
From a game-design point of view, what do you think about the Kree? With Press set-up the way it is, what possibly legacy do the Kree have in store for future sets?
I think the Press mechanic is very powerful and I think UDE needs to be very careful with it in future exspansions
But flavor wise i think it goes very well with a team like the Kree
This is another good team like Checkmate but I think it is best when teamed up like Checkmate
Honestly, I really think R&D dropped the ball on this one. Several reasons for this:
1) Press is just too powerful; it breaks the most fundamental rule of the game too wildly. Staring down double the resource points that your own board has every turn is just silly. Few teams can compete.
2) All Press characters should have blank text. Not only do they break the resource rule like crazy, but some of their characters have really good powers! Galen Kor and Yon-Rogg are ridiculous, and Bron Char actually removes resource points from your field as they swarm!
3) They gave the most ridiculous mechanic to the F****** Kree! Not Heralds, Superman, Spidey, X-men, or some other more well-known team. I realize that the mechanic fits the theme, but still, not many care about the Kree.
IMO, there should be no "good teams." Every team should have an equal chance of winning.
I will agree that all teams should have a chance at winning, but this will never happen. Maybe someone in R&D has a soft spot for Kree and that was why they got this mechanic.
I will agree that all teams should have a chance at winning, but this will never happen. Maybe someone in R&D has a soft spot for Kree and that was why they got this mechanic.
You're probably right, but the same can be said of other unlikely occurences.
The world will probably never be in perfect peace, will it? There will always be someone fighting with someone else.
Just because it probably won't happen does not mean we cannot continue to hope for it or try to make it happen by speaking out for it.
Once again has Kree dominated anything? 1 deck in top 8 at Sydney seems far from over powering. Every good deck will hold the limelight for a while. Whens the last time Sentinels was ever a major threat? Give it sometime and things will work themselves out.
In practice, Press is not quite as broken as it seems. Very often a recruit sequence begins by bouncing Minerva back to the hand with Stargate, then replaying her, so one of the characters being recruited that turn was already on the board. Sometimes the two 2 drops are 2 copies of Minerva, with the second one KO'ing the first. Sometimes in the recovery phase the Kree player will choose to recover Minerva rather than a bigger character, just because she is a better bounce candidate for Stargate on the following turn. And so on. Very often the only characters on the field for the Kree player are ones that were recruited (or re-recruited) that turn, and the largest character will usually be smaller than the opposing player's largest character. Consequently, most Kree decks don't really become dangerous until turn 6, when sheer numbers make them difficult to handle, so any deck that is able to win on 5 consistently has an inherently good matchup with Kree decks.