You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Renee Montoya, The Question and Batwoman all support GK's new sub-theme of having face-up resources with the same numerical value. The best way to maximize this power would obviously be to only play Plot Twists or Locations with that number.
Quote
Kate Kane <> Batwoman, Katherine the Younger
5
Gotham Knights
Loyalty - Reveal, Concealed – Optional. When Kate Kane enters play, if you control three or more face-up resources with the same cost, stun target character with cost 3 or less.
9/9
DWF-048 R
The Question, Victor Sage
4
Gotham Knights
Free >> Choose a number. The Question gets +1 DEF this turn for each face-up resource you control with cost equal to that number. Use only once per turn.
8/4
DWF-050 U
Renee Montoya, Gotham Central
3
Gotham Knights
Free- Choose a number. Montoya gets +1 ATK this turn for each face-up resource you control with cost equal to that number. Use once per turn.
R
4/5
DWF-051 U
Since Bat-Signal is 1 and Mobilize is 3 it appears we only have two choices if we want to maintain any kind of consistency.
1-Drop Resources:
Bat-Signal
Taking Aim
Blood in the Dark*
Crackshot / Flying Kick*
Chilly Reception
GothCorp*
Batcave (Origins)*
Clocktower*
GCPD Headquarters*
Wayne Enterprises*
Wayne Manor*
3-Drop Resources:
Mobilize*
The Hook-Up
Best of the Best
Batzarro Beatdown
Big Leagues*
Have a Blast!*
Leslie Thompkin's Clinic*
*From a previous set.
Will you be trying out this stategy? If so, which number will you be playing with?
I really don't think you NEED everything to be one or three. Just most of it. I am pretty sure that as long as you have around 80% of your resources with the same cost, you will be ble to pull off Batwoman's effect in a consistent way and Montoya/Question to a decent size.
Indeed, especially with the Bat-Signal, which doesn't cause card loss when used from hand, it's not hard to fit it in while using 2 or 3 as the primary resource number.
Good points. Perhaps playing with 2 in your resource row and Bat-Signal/Mobilize in your hand would work out the best.
I'm not saying the strategy is playable, I'm just wondering how we can make the most of a bad situation. Really, though, if you build a deck around the characters they aren't terrible.
One idea is to team up with the Inhumans, Checkmate, or Revenge Squad. The combination of getting something face-up (anything, locations, and OPTs, respectively) with adding in a cost restriction is at once possibly a bit more limiting, but at the same time, it also means you're getting more benefits for the effort.
Batwoman's power is very decent, so I'd like to take advantage of that in some way. I'll most likely substitute her out for Savant after her ability triggers.
I tossed together gk/checkmate wich makes 2 the magic number.
Ontop of everything listed above toss in fate tower and use the harvey bullock engine(harvey and huntress are both duel affiliated gk/check)