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This kind of thread will generate a lot of non-PC or casual PC players shouting out their favorite deck archtype whether or not it is viable; and a lot of people being "hush hush" about their "secret tech".
Ultimately, this format is open enough where some unexpected deck archtype will probably take down the PC.
This kind of thread will generate a lot of non-PC or casual PC players shouting out their favorite deck archtype whether or not it is viable; and a lot of people being "hush hush" about their "secret tech".
Ultimately, this format is open enough where some unexpected deck archtype will probably take down the PC.
You want to tell me, lol, pm me the list.
I have no clue what is gonna be played and want i am gonna play. To many decks this time around. Why cant PC Indy be silver or golden.
I think people know me reasonably well enough to know I'll probably end up playing some slightly-improved version of a netdeck to a hopefully decent finish and try to make up for my constructed record in draft. That's "how I roll" :).
Does anybody know which is favored in a Kree vs Syndicate matchup? I've been fine tuning my SS rush but I have only played a couple of Kree matchups...which I won. But I honestly don't remember if the Kree player was good or not.
I would be tickled if Arkham Insanity would make top 8.
But, to be honest, I think some sort of Heralds/Spidey Stall, maybe some Kree, Darkseid, Syndicate, and such. I think Revenge Squad could make some serious showings.
Skrulls were pretty amazing...but now we have Skree to go along with Uni-Power as well as Reality Gem for the teamups and the new replacement card. Not to mentino Darkseid is pretty strong against them.
Kree is still very strong, but can be stopped by Paladain and they arent as great against hidden decks that can swing back.
Spider-Friends are overall pretty solid in having answers to Curve and Rush but I think if they have a couple of PTs negated everything could go wrong. Mainly a well timed Bat got your toungue stopping a Gift Wrapped.
Marvel Defenders seem strong enough but aren't suprisingly pretty bad against swarm and Inhumans/Spiderfirends not readying tricks.
Sinister Syndicate is very strong early but can be given a lot of trouble by Sensational Spider-Man and gift wrapped and nonreadying effects. And if anyone is running insanity there is at new Revenge Squad flame trap.
Underworld- Well I havent really seen any amazing Mono team underworld decks for MA. They seem to have a few holes in their curve.
Heralds are pretty strong but cosmic counters are fragile and they rely on activated abilities which Batman can take care of.
Wild Pack is surpringly strong. Silver Sable is amazing and they have hidden gems of tech in Paladain and a couple of others. Not to mention the raw draw power that is Bounty Hunt. Its just finding the right team to team them up with.
Dual-Affiliated Decks-
There are very strong dual affiliated decks out there, but they seem fragile to decks(like swarm, or decks w/ removal effects) that can clear their board and/or get rid of their teamups.
Inhumans are pretty well rounded but similar to Skrull Skree and Uni-Power both give them a hard time as well as Batman disrupting their gameplan cards. Exploiting the Flaw?
Doom- I dont see Doomed Earth being a very strong deck in MA. Sure TNB effect is nice, but at the cost of 2 characters...Maybe I will come across one and change my mind. I do like some of the control elements of Doom such as the Kangs and Dr. Doom(3). And I think Time Thief could be a game changing card in Ma.
Darkseid- This deck is pretty strong against decks that rely on their resource row especially the amazing 4 drop Darkseid. I think they have a legit shot at making top 8. They might have a problem against beatsitck/swarm though.
Teen Titans- I really dont see them doing well as a mono team. I think R&D feared Golden Age Titans and thus made these guys much weaker. They do have the Ravagers and Aquawoman though. Maybe teamed up w/ another deck. I also lover the 2 drop Flash.
Future Foes- Discard was looking very powerful until the raw draw power of MTU and DWF. And I dont think there are enough KO effects accessible to them for their beats strategy to work.
Legionares- Another team with potential. I can see them teaming up with someone and doing well. But their cosmic counter theme really makes it hard on them.
Gotham Knights- Negation and Disruption. All they need is a team up to fill in the curve and get the exhausting. I think Spider-Knights/Batman and Friends have a very strong chance of making top 8. I dont think they have what it takes alone though.
Outsiders- A team with great potential. I think they can do well in a small curve mono deck, but at 6 they really shine. I will be expecting many teamups w/ Wild Pack/ Kree/ Legions/Titans/Syndicate
Revenge Squad- Their teamup makes this team one of the best choices for making top 8. They have the greatest access to tech cards and have some strong ongoings as well as 2 powerful 3 drops. Of course a REality Gem can quickly change things if this deck is too dependent on the teamup. I think REality Gem can just hurt them in general because of the ongoings too
SuperMan. I am undecided about this team. I have to get my hands on them before I can make up my mind.