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Well i was looking around my X men binder saw all kinds of cool hellfire locations and figured great to team them up
Characters:
3 MXM-135 Hellfire Club Initiate ~ Army
2 DCR-099 Sarge Steel ~ Knight
4 MXM-144 Sage ~ Tessa
3 MXM-141 Mastermind ~ Dark Dreamer
4 DCR-082 Ahmed Samsarra ~ White King
4 MXM-139 Madelyne Pryor ~ Black Rook
1 MTU-133 Blackheart ~ Black King
3 MXM-147 Shinobi Shaw ~ White King
1 MXM-140 Magneto ~ Black Lord
2 DCR-093 Huntress ~ Reluctant Queen
1 MTU-141 Madelyne Pryor ~ Goblyn Queen
2 MXM-145 Sebastian Shaw ~ Black King
Plot Twists:
4 MXM-158 Join the Club!
2 MXM-194 Enemy of My Enemy
2 MXM-154 Deadly Game
4 MXM-152 Army of One
Locations:
1 DCR-177 Dr. Fate's Tower
1 DJL-148 Slaughter Swamp
4 DCR-105 Brother I Satellite
1 MXM-080 The Alley
3 DCR-108 Checkmate Safe House ~ Team-Up
1 DCR-104 Brother Eye
1 MXM-164 The Hellfire Club
1 MAV-182 Kang Kross-roads
1 MXM-157 Inner Circle
2 MXM-163 Shaw Industries
1 MXM-077 Sewer System
1 DCR-114 Rook Control
Equipment:
1 DCR-175 Cloak of Nabu ~ Fate Artifact
Peirce is the far superior to Magneto and is the best drop for the deck, don't be afraid to move Shinobi into the hidden area after getting one or two counters. Tessa isn't as useful in this deck as Director Bones. maybe 4x Director Bones and 2x Viper. Also I'd take out 1 Shaw Industries and add 1 5th dimension in case someone tries to ko Ahmed without stunning him. I don't like Deadly game either, maybe add 2x Knightmare Scenario.
The big reason to run hellfire/CM is probably the ability to run army of one AND knightmare scenario for mass brickwalling. I'd strongly recommend running the full four of each of these.
I'd agree with adding 4x threat neutralised, since there isn't a real way to protect your king in the face of equipment hate.
Deadly game isn't needed here, Rook control is superior by far, and you should up the count to 2.
I like running a copy of Adrian chase as an ahmed searchable 4 drop. He's pretty good in a one-man visible deck. A copy of Annihilation Protocol is pretty useful too, as an ahmed searchable 5 and 7, as well as a card to recur with brother eye.
Characters:
2 Connie Web
4 DCR-099 Sarge Steel ~ Knight
4 DCR-082 Ahmed Samsarra ~ White King
1 MXM-139 Madelyne Pryor ~ Black Rook
1 Alan Scott -White King
1 MTU-133 Blackheart ~ Black King
2 Roberto De Costa
3 MXM-147 Shinobi Shaw ~ White King
1 Annihilation Protocol - OMAC Robot
2 DCR-093 Huntress ~ Reluctant Queen
1 MTU-141 Madelyne Pryor ~ Goblyn Queen
1 Terrax- Harbringer of Ruin
1 MXM-145 Sebastian Shaw ~ Black King
1 Sasha Bordaeux
Plot Twists:
2 MXM-158 Join the Club!
4 MXM-194 Enemy of My Enemy
4 MXM-152 Army of One
4 Threat Neutralized
4 Knightmare Scenario
Locations:
1 DCR-177 Dr. Fate's Tower
1 DJL-148 Slaughter Swamp
4 DCR-105 Brother I Satellite
4 DCR-108 Checkmate Safe House ~ Team-Up
2 DCR-104 Brother Eye
1 MXM-164 The Hellfire Club
2 MXM-163 Shaw Industries
2 DCR-114 Rook Control
Equipment:
1 DCR-175 Cloak of Nabu ~ Fate Artifact
These are the changes I would make of the top of my head.
Characters:
2 Connie Web
4 DCR-099 Sarge Steel ~ Knight
4 DCR-082 Ahmed Samsarra ~ White King
1 MXM-139 Madelyne Pryor ~ Black Rook
1 Alan Scott -White King
1 MTU-133 Blackheart ~ Black King
2 Roberto De Costa
3 MXM-147 Shinobi Shaw ~ White King
1 Annihilation Protocol - OMAC Robot
2 DCR-093 Huntress ~ Reluctant Queen
1 MTU-141 Madelyne Pryor ~ Goblyn Queen
1 Terrax- Harbringer of Ruin
1 MXM-145 Sebastian Shaw ~ Black King
1 Sasha Bordaeux
Plot Twists:
2 MXM-158 Join the Club!
4 MXM-194 Enemy of My Enemy
4 MXM-152 Army of One
4 Threat Neutralized
4 Knightmare Scenario
Locations:
1 DCR-177 Dr. Fate's Tower
1 DJL-148 Slaughter Swamp
4 DCR-105 Brother I Satellite
4 DCR-108 Checkmate Safe House ~ Team-Up
2 DCR-104 Brother Eye
1 MXM-164 The Hellfire Club
2 MXM-163 Shaw Industries
2 DCR-114 Rook Control
Equipment:
1 DCR-175 Cloak of Nabu ~ Fate Artifact
These are the changes I would make of the top of my head.
JVIRTUE55's deck would beat this one 9 times out of 10. His characters would be bigger and the Initiate/Pryor engine is game breaking. Terrax is almost useless compared to Donald Peirce, an 18/17 on 6 is unbelievably hard to deal with, and that's before playing AoO, Threat Neutralized, or Knightmare Scenario. Your 6- drops would basically concede the turn after maybe stunning a 4 drop with Terrax.
I honestly don't understand why people post "improvements" to decks then proceed to take out the main function of the deck first. Take time to read the whole list, and try to understand the reason for the deck, before offering advice.
The big reason to run hellfire/CM is probably the ability to run army of one AND knightmare scenario for mass brickwalling. I'd strongly recommend running the full four of each of these.
I'd agree with adding 4x threat neutralised, since there isn't a real way to protect your king in the face of equipment hate.
Deadly game isn't needed here, Rook control is superior by far, and you should up the count to 2.
I like running a copy of Adrian chase as an ahmed searchable 4 drop. He's pretty good in a one-man visible deck. A copy of Annihilation Protocol is pretty useful too, as an ahmed searchable 5 and 7, as well as a card to recur with brother eye.
4 checkmate safehouses might be better.
Adrian is a great 4 drop to put in this deck(almost forgot about her) and her ability is easier to afford than Maddie's
The Alley only works if your ahmed gets stunned- it saves you from Fatality's effect, but it doesn't do anything against Deadshot, Blackheart, WW3 and the like.
Uhm, Power Play? And the 6 drop Donald Pierce, White Bishop.
Power Play is ok, but the deck already steals initiative with its over-sized drops, Power Play would essentially limit your ability to play plot twists
JVIRTUE55's deck would beat this one 9 times out of 10. His characters would be bigger and the Initiate/Pryor engine is game breaking. Terrax is almost useless compared to Donald Peirce, an 18/17 on 6 is unbelievably hard to deal with, and that's before playing AoO, Threat Neutralized, or Knightmare Scenario. Your 6- drops would basically concede the turn after maybe stunning a 4 drop with Terrax.
I honestly don't understand why people post "improvements" to decks then proceed to take out the main function of the deck first. Take time to read the whole list, and try to understand the reason for the deck, before offering advice.
I'm sorry I didn't realize someone died and made you vs. god. Just because my ideas don't necessarily correspond with yours, doesn't mean you need to flame me. This is what I would build... not YOU. so lay off. Terrax in almost any checkmate deck is an amazing 6 drop. Free Stuns should never be taken lightly. What you fail to realize is that there is more then just huge characters. What if you are playing against an off curve deck? A free stun on their board is probably going to be a hell of a lot more useful then a wall. This deck wants odd's anyway so free stun off initiative is even better.
Characters:
3 MXM-135 Hellfire Club Initiate ~ Army
2 DCR-099 Sarge Steel ~ Knight
4 MXM-144 Sage ~ Tessa
4 DCR-082 Ahmed Samsarra ~ White King
2 MXM-141 Mastermind ~ Dark Dreamer
1 MTU-133 Blackheart ~ Black King
3 MXM-139 Madelyne Pryor ~ Black Rook
1 DCR-081 Adrian Chase <> Vigilante ~ Street Justice
3 MXM-147 Shinobi Shaw ~ White King
2 DCR-093 Huntress ~ Reluctant Queen
1 MTU-141 Madelyne Pryor ~ Goblyn Queen
1 MXM-129 Donald Pierce ~ White Bishop
1 MXM-145 Sebastian Shaw ~ Black King
Plot Twists:
4 MXM-158 Join the Club!
2 MXM-194 Enemy of My Enemy
4 DCR-110 Knightmare Scenario
4 MXM-152 Army of One
Locations:
3 DCR-108 Checkmate Safe House ~ Team-Up
1 DJL-148 Slaughter Swamp
1 DCR-177 Dr. Fate's Tower
4 DCR-105 Brother I Satellite
1 MXM-080 The Alley
1 MAV-182 Kang Kross-roads
1 MXM-164 The Hellfire Club
1 DCR-104 Brother Eye
2 DCR-114 Rook Control
1 MXM-077 Sewer System
2 MXM-163 Shaw Industries
Equipment:
1 DCR-175 Cloak of Nabu ~ Fate Artifact