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Alright, this was posted in my earlier post but, I feel it deserves it's own thread for comments, questions, etc. This deck was created by Chris (a.k.a. Taekmkm) so, all credit goes to him. I didn't help much at all, I'm just the loud mouth who's posting it, so, enjoy:
Characters:
16 MHG-146 Moloids ~ Army
4 MHG-144 Mole Man ~ Moloid Master
4 MHG-133 Dr. Doom ~ Richardss Rival
4 MHG-147 Mr. Fantastic ~ Dooms Adversary
1 MHG-129 Divinity ~ Vampiric General
2 MHG-153 Ultron <> Ultron 11 ~ Army
1 MHG-134 Dr. Doom ~ Sorcerous Savant
Plot Twists:
3 MHG-159 Doomed Earth
4 MOR-189 Flying Kick
2 MTU-204 Poker Night
2 MHG-164 Mask of Doom
3 MHG-170 Unthinkable
4 DLS-187 Mobilize
4 MTU-198 Big Leagues
2 Skree
Locations:
4 MHG-156 Arsenal of Doom
I don't even know what marred means. And wallow's meaning is uh...not real. It's not my fault I post broke decks that aren't mine. Anyone wanna see the super secret Quicksilver deck?
Is it any good? Go for it, I love when decent deck builders not going to the PC put up random decks. Helps final testing, and hell, shakes up the environment.
"Because it's bad in an all-Moloids deck. Unlike faces which Hard Sound can get utility drops like Melissa or Beetle, Armies gets you a 2/1 dork that maybe gets bonuses from Doomed Earth. And it's also restrictive. It's only good on the kill turn, and I'd rather have a pump than that for the other 90% of the game."
It wasn't that bad in Silver, I ran it with STTG, and the 3 drop Doom Army Corp or whatever he's called. Makes it worth 5+DE Attack better than most pumps and flight.
I agree, Armies of Doom is very restricive and it sucks to draw multiples. It's usually hard enough to bring in all the moloids you have in your graveyard anyway.
Only a 2 of in my opinion if any.
Really play Ultron 5? Don't you have to underdrop like mad? How in the world are you not playing 4x Doomed Earth?
It wasn't that bad in Silver, I ran it with STTG, and the 3 drop Doom Army Corp or whatever he's called. Makes it worth 5+DE Attack better than most pumps and flight.
Straight To The Grave made it good though. AND, it's still really restrictive.
"There's very little point on running 4. If you hit Dr. Doom, you hit Doomed earth. I'd rather run 1 less Global pump for more ways to search the 3 drop that makes the deck good."
EDIT: Ultron 5 is good in a lot of cases surprisingly. Divinity in Modern isn't all she's cracked up to be. You almost always wanna drop Mr. Fantastic.
You know, you could've just told me to answer here.....
As for ultron, he's a recurring big drop against curve decks that can't be targeted by Gift Wrap (Big plus there.) If you play a 4 drop on 4, and underdop another 4 on turn 5+moloids, you're at the mercy of Gift Wrap. Ultron also combines well with the 6 drop doom and for some situations, you can play two Ultron on the field at once if you're strapped for resource drops.