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I would probably suggest that you change out one copy of Shatterax for Bron Char. He is invaluable against off-curve decks. I don't know how many of those there will be in Modern Age, but it would still probably be worth playing one copy.
I think 3 5s is too many... you may just "flat cut" a Shattarax, as to the other one, tough to say. Korath is good vs hidden, but I'd assume if you're swinging on 6 vs Hidden, you're going to win by putting the damage through their face. He's who I started with, I went to Bron Char, and finally finished with Kree Press Gang. Your results may vary though :). I think you need at least a 9th press 2-drop of some sort.
But certainly not a bad build, would like more pumps; but I understand why you cut them out. Based on the build, it seems you're assuming aggression is going to be more popular than control, which may very well be the case.
I would probably suggest that you change out one copy of Shatterax for Bron Char. He is invaluable against off-curve decks. I don't know how many of those there will be in Modern Age, but it would still probably be worth playing one copy.
idk i did have him in the old build but he doesnt do much. I can see where he could help but couldnt Shatterax also be better. It could possible make them attack different and not do what they wanted.
So to use Bron I would need to have the to have odds and be playing off curve. Idk about him i might just have to test him a bit more.
The main reason i have 2 of alot of needed characters is because during the 8-10 round Pc if i need to discard Shatterax i wont be able to get him back.
-1 Ultimus (non-critical)
+1 Kona Lor (we've been through this)
-1 Lunatic Legion (not a good draw early)
+1 Ronan 7 (gives you a chance against stall)
-1 Universal Weapon (not a good draw early)
+1 Poker Night (see below)
There are too many match-ups where you pretty much have to draw Poker Night in order to win. Cutting it to 3 is a bad idea.
I think 3 5s is too many... you may just "flat cut" a Shattarax, as to the other one, tough to say. Korath is good vs hidden, but I'd assume if you're swinging on 6 vs Hidden, you're going to win by putting the damage through their face. He's who I started with, I went to Bron Char, and finally finished with Kree Press Gang. Your results may vary though :). I think you need at least a 9th press 2-drop of some sort.
But certainly not a bad build, would like more pumps; but I understand why you cut them out. Based on the build, it seems you're assuming aggression is going to be more popular than control, which may very well be the case.
Good job :).
Pretty much i have to run 2 of certain cards because there is alot of discarding and if i only ran 1 Shatterax and i need to discard a card i could not discard him seeing how i would need him for later. Me running 2 copys would save me that trouble and i can discard him and search him out on later turns.
Well if they have hidden characters Shatteax effect would be useless so putting Korath in lets me swing at their hidden guys so they cant attack back and win. Plus If i am attacking direct Live kree of Die is a useless pump too.
-1 Ultimus (non-critical)
+1 Kona Lor (we've been through this)
-1 Lunatic Legion (not a good draw early)
+1 Ronan 7 (gives you a chance against stall)
-1 Universal Weapon (not a good draw early)
+1 Poker Night (see below)
There are too many match-ups where you pretty much have to draw Poker Night in order to win. Cutting it to 3 is a bad idea.
thats funny because when i first started to build the deck i was thinking of Ronan 7 drop. lol.
I can see what you are talking about Poker night so if i get the room i will.
I also was thinking of Lunatic Legion at 3 because if it not extremely playable on earlier turns.
Idk i have this annoying fear of me needing to discard a character i only play one of and not being able to play it.
If there's one thing I am certain of, you don't want a Ronan 7-drop, I mean if you plan for turn 7, you'd want 1 6-drop, but I wouldn't even bother with that.
Kree is a deck that has a lot of strength, and can generally be tweaked to beat any deck. This build is built to make certain Skrull decks can't just beat through; and is better vs aggro in general. If he wanted to tweak vs control he'd put in larger pumps in the "flexible" slots. Of course, doing so will hurt you vs many aggros.
Mirrors are won by Ego the Living Planet and Infamous Sevens, Hidden by Uni-Power and Poker Night, Control by raw pump, Infamous Seven, and a 6-drop. It's hard to get everything in, I think all decks in this format need to make some decisions on what they think the meta is going to end up like.
Regardless, putting in the Ronan isn't going to help you vs control; which is mostly defined by Spidey to begin with (if they can't flip up enough they can just tap him before attack). I mean, are you suggesting no press on 7?
I've played dozens more test matches with Kree than you have, George, and I told you before: you will very rarely need to discard a high cost character. You can almost always use an extra Lockjaw, San, location, or Uni-Power. In a 10-round tournament, it probably would not come up once that you had to discard a 5 drop. You're only playing three 5 drops. The odds of you having one in hand early are slim, and the odds of having one at the time you are struggling to come up with something to discard are even more so. It doesn't happen very often, trust me.
If there's one thing I am certain of, you don't want a Ronan 7-drop, I mean if you plan for turn 7, you'd want 1 6-drop, but I wouldn't even bother with that....
Regardless, putting in the Ronan isn't going to help you vs control; which is mostly defined by Spidey to begin with (if they can't flip up enough they can just tap him before attack). I mean, are you suggesting no press on 7?
It's very difficult to press on turn 7 without bouncing a whole bunch of guys that you already had on the field to begin with. You are usually better off going curve on 7 with Ronan.
In addition, Ronan 7 will mess up a lot of stall/control decks, especially anything that plays Attilan. Also, you will sometimes be able to replace your opponent's 8 or 9 drop into their row when Ronan's effect resolves.
Obviously it's a dead card in most match-ups, but I've seen quite a few cases where it single-handedly won a game that was otherwise unwinnable. I think it's worth the slot. Your mileage may vary.
ahhh so i ran up stairs for a 7 drop ronan for nothing lol. nvm ill try it
Should i run 1 Ego the Living Planet. That way if i have a extra search with san i can get that and win the mirror or at least Have better match up. Thanks dave
Now how would i deal with a ego planet my self.
So ill take out some of my 5 drops and 4
I mean, if you fail to press on 7, does it matter? I'll grant I've playtested exactly 0 games with Ronan 7-drop (one of the few Kree variations I haven't tried; 3 weeks ago I was planning on taking Kree, btw), but the only games I generally win vs control (when the game pushes to 7) is when I can press back out. Does putting out 1 15/16 with a ability that has a good chance of backfiring really win games that wouldn't have been won?
Again, I generally play more agressive variants on Kree (well, every deck really :)), I've found that's the difference between a Kree that loses to control and a Kree that crushes control and jumps on its spine.
Also i am not really sure how effective Universal weapon is. There are alot of pumps in this format and making them use 1 more pump does not seem that effective.
I mean, if you fail to press on 7, does it matter? I'll grant I've playtested exactly 0 games with Ronan 7-drop (one of the few Kree variations I haven't tried; 3 weeks ago I was planning on taking Kree, btw), but the only games I generally win vs control (when the game pushes to 7) is when I can press back out. Does putting out 1 15/16 with a ability that has a good chance of backfiring really win games that wouldn't have been won?
Again, I generally play more agressive variants on Kree (well, every deck really :)), I've found that's the difference between a Kree that loses to control and a Kree that crushes control and jumps on its spine.
Yeah i mean i think i rather try to win on 6 than think the game will go to 7.
Also i dont really like his effect much, his activate effect seems like i dont really want to take that chance unless there is no fire back. Stunning a 4 or 5 drop with its effect is the most you will do.
As I said, it's usually hard to get out a full press sequence on 7 without bouncing existing characters with Remnant Fleet and/or replaying characters. You normally end up with the same field either way, except with a 7 drop instead of an extra 5.
Yes, Ronan 7 backfires sometimes. Sometimes it wins you the game. I put it in at a time when I was testing a lot against S-F/Heralds/Inhumans stall, and I could only beat it if they got a bad draw. Once I put Ronan 7 in, the winning percentage against that deck went way up.
A friend borrowed my Kree deck for our Hobby League tournament last weekend, and Ronan won one game for him against a World's Finest control deck. Without Ronan, he loses.