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Was just re-reading some of the PC coverage and I was wondering if the Venom Burn deck could possibly work in Silver - now that we have EoMe and the new Ghost Rider (6) and Vengeance to help out.
(BTW, does the Defenders Ghost Rider share uniqueness with the MK Ghost Rider? As far as I know his name is Johnny Blaze and identity is Ghost Rider...)
Now the question of teaming-up...with who? Underworld for Strange Love? GK for Alfred? Morlocks for Good Samaritan? Team Superman for tricksies and Home Sweet Home?
The deck will win 95% of the time on turn 5. You don't even get to your turn 5 and it is just Stupid Broken combo. The only way to stop it is if you KO ghost rider on turn 4.Thats why I'm happy that Nasty Surprize is back. But yes it is Viable in Silver age. Just a broken Combo tho. I plan on E-mailing UDE about this and hopfully they do something about this.
Here is a deck that I'm working on for this build.The basic piont of it is to have Ghost Rider on the field Thats why I have the BRPD signal devices in here. So Nasty surprize wont work.so its your turn five you play Venom five drop you Sub in Lorena Marquez / Aquawoman getting rid of Black cat. Use her activated ability search the top 4 cards put a The Order ,or Born of Blood into your hand. Activate Ghost on Venom. Use The Order and you basicly rinse and repeat till you have used both Ghost and Lorena 5 times. So now when you Evade Venom your opponent takes 25 end. Now comes the fun part use 31st Century Metropolis to make Venom TT and use Born of Blood (buy this time you should have 4 in hand.) recover Venom Rince and Repeat 3 more time. So your opponent takes a total of 225 end loss on turn 5 before they get there turn 5. pritty sick Broken Combo. YOU HEAR THAT UDE BROKEN.
UW is great for a team-up as well... although you lose the extra card draw from Aquawoman, you gain Strange Love for some sick burn... if not overkill.
There's always the route of adding the Fate Set plus Tower in for some extra card filtering as well (as you're really only trying to pull multiple copies of the Order plus GR and Venom).
actually, the deck is supposed to play JUST like a spider-stall deck until turn 5, where you recruit venom, sub in ghost rider, sub in aquawoman, team up, and order/B4B till you can burn your oponent for net 80 damage.
The deck I buit is much beter and you pritty much don't have to stall Because you never lose more than 45 max turn 4. You move on to your build on 5 and win anyway. My build theres soooooo much drawing it's sick. Anyway like I said I'm e-mailing and calling UDE about this Combo because it makes the game not fun for the person not playing it.
The deck I buit is much beter and you pritty much don't have to stall Because you never lose more than 45 max turn 4. You move on to your build on 5 and win anyway. My build theres soooooo much drawing it's sick. Anyway like I said I'm e-mailing and calling UDE about this Combo because it makes the game not fun for the person not playing it.
I sooo knew it was a good Idea not to leak my list to you before the PC. It is far from undefeatable, Gotham (as usual) has a good game against it though they trully need to find 2 BGYT to stymie it. Bullseye, Divinity, and any other KO, return to hand character can back you up a turn, and if they can keep doing it win. Revenge Squad has a card that just decimates this combo.
So as I always say to you AW beat it till they don't bring it.
Well, you do have BRPD Signal Device to deal with any KO effects, and ways to search it out...Spiderman SHOULD beat most rush decks, especially if you slot in Gift Wrapped.
Are Titans really the best team to work with? Born in Blood seems sort of...underwhelming.
The reason Titans was the best fit for us at Indy was because Lorena Marquez<>Aquawoman is just ridiculous w/order. On the kill turn you see like 20 cards via her effect and you get to keep 5 of them. No one cares about born of blood. It just happen to be an on team recovery card so....I guess it was OK. There was no other recovery in modern without a team stamp. In silver there probably is a better recovery option but Aquawoman is still really good so I would probably still use it.
In silver the deck goes off on four thanks to good old EOME and a few other cards. So Annil. Protocol won't come into play unless your playing that weird but good robot deck that plays him on four from DC modern age last year. A guy that would crash the party is Dr. Doom, Diabolic Genius. If your opponent has evens and plays him on four before you set up, that would suck.
Well, you do have BRPD Signal Device to deal with any KO effects, and ways to search it out...Spiderman SHOULD beat most rush decks, especially if you slot in Gift Wrapped.
Are Titans really the best team to work with? Born in Blood seems sort of...underwhelming.
The only equipment search that fits is Cannibal Tech, but I don't think you could really find room for it in this deck. I would guess that in a long enough tournament series, you wouldn't want to chance it.
Also, Spider-Man doesn't help against Cloak of Nabu.
Born in Blood is the best recovery effect. It doesn't have a stamped discard or require you to have a team-up. The cannot attack part is pretty negligible.
Quote : Originally Posted by bigmike99
In silver the deck goes off on four thanks to good old EOME and a few other cards. So Annil. Protocol won't come into play unless your playing that weird but good robot deck that plays him on four from DC modern age last year. A guy that would crash the party is Dr. Doom, Diabolic Genius. If your opponent has evens and plays him on four before you set up, that would suck.
You don't have to go to venom. He was just max damage and his exhausting a four drop ability was kind of useful against swing backs until we found out 60% of the meta was playing concealed 4 drops. You can just as easily use your 3 drop with evasion to do the same thing. People like Darkhawk, Mattie Franklin, or my favorite Creeper. It's all about damage. 2 orders and Ghost Rider first activation on a three drop nets you 9 damage, 2 Born of Blood and your three drops first evasion makes that 27 damage. 3 evasion resolutions at the start of recovery nets you another 27 damage. 54 seems like a winner. This is with a subpar 2 order and 2 Born of Blood and no combat damage if any.
So to go off on turn four you need: One team-up, one way to grant a Titan's affiliation two characters, two orders, two born of bloods, and four cards to discard.
That seems really cumbersome... why not just play slower for the more assured win?