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UDE the expansion of the size of sets and the move from what appears to be 4 sets a year to 2 sets both greatly affect limited play. While the aspect of 2 sets per year is just an issue with my own personal boredom. The expansion of the size of sets concerns the limited player greatly. The current balance achieved in VS limited is great, and to me is the most amazingly enjoyable aspect of VS itself.
Because of how great VS limited is. Our Hobby League can easily go over a case of product by simply playing draft and sealed (if we could keep Legends in stock). A majority of my VS purchases come from limited play as well. There is a great incentive from a sales perspective to keep Limited play at the level it is currently experienced by the players. If it loses its depth and strategy and decks become more of "random piles of what I opened even in draft" I can assure you our group will simply quit playing it.
I just don't see any benefit to the player in the expansion of the size of the set. Expansion of a set increases the difficulty in making playsets of cards by default. This negates the relevance of purchasing packs and leads to players relying on online singles retailers in most cases. Even if the expansion of the set was simply the addition of a super-rare card type. Its simply a gimic that forces pack sales. So basically its apparent that increased profit is the sole theory behind these moves at the expense of inconveniencing the consumer. I think this the largest reason for my detesting of this move to larger sets. Its almost like they are disrespecting the VS game itself just to try to make a few more coin.
Increasing the set size will require people to buy more packs, true.
HOWEVER, since there are HALF as many sets per year, that is also doubling the time between sets, and halfing the number of sets to collect per year.
Unless you spend twice as much on a single set than you normally do, you aren't spending any more than you did when there were 4 sets per year.
With players 'chasing' cards for a longer period of time, there is more incentive for players to continuing drafting longer, especially with the "prize" of back drafting giving them an opportunity to have greater control over collecting the rares they want, etc.
It's up to the people designing the larger sets to make sure they are still "good" in draft.
It's up to the Organized Play to emphasize limited events during the first month [perhaps even first two months] of a sets release, so that players don't feel they have to get the ENTIRE set right away, and instead take the extra time they've been given to buy cards over a few months, so that stores don't just sell it in one lump sum, and instead have a reason to keep ordering cards over time.
As for causing people to buy online singles, this will hopefully further develop the secondary market. If the secondary market develops enough, that will also drive more sales, including limited events with back drafting, as there is value that can be taken outside of collecting the playset.
I'll just chime in to say that drafting is the most fun aspect of VS for many players. It's challenging on many levels and it would be truly sad to see that aspect of the game get neglected. These Legends sets are so far not terribly good for draft. I'd like to see the Marvel and DC universe sets be really good for draft. More cards in a set should certainly make for a more interesting, though possibly more difficult, draft set. We will see...
Pplease hear this UDE: do not muck up draft & sealed play.
Bad enough we're going to have to agonize through another 6 months of Legends limited. Ugh.
I hope they are able to reconsider 2 sets per year, if that's what it officially is. This WILL drive overall sales down of booster packs. Sorry, people are all about what is new. 4x/yr was blistering; 2x and people will lose interest before the next set comes out.
Is it confirmed that we are dropping to two sets per year? If so, I know that will actually appeal to a lot of the locals in my area that dropped the game. They just could not keep up with the sets. Our community was very much biased toward constructed, and keeping up with the Jones' proved too costly for some, so they just dropped the game all together.
Pplease hear this UDE: do not muck up draft & sealed play.
Bad enough we're going to have to agonize through another 6 months of Legends limited. Ugh.
I hope they are able to reconsider 2 sets per year, if that's what it officially is. This WILL drive overall sales down of booster packs. Sorry, people are all about what is new. 4x/yr was blistering; 2x and people will lose interest before the next set comes out.
What if we get Essential collections, GSV's and other smaller products in the interim?
Legends is okay in Draft (and only okay), but it's awful in Sealed. 1/4 of your cards are utterly useless because they're stamped to characters you don't have.
Is it confirmed that we are dropping to two sets per year? If so, I know that will actually appeal to a lot of the locals in my area that dropped the game. They just could not keep up with the sets. Our community was very much biased toward constructed, and keeping up with the Jones' proved too costly for some, so they just dropped the game all together.
I have to agree that it seems easier to keep up with two sets a year, even if they're bigger. I haven't completed a set since Crisis. I just can't keep up with the spending, but I certainly would like to continue to complete play sets. This new set rotation should help. I also think that it will make retailers happy, which is a very good thing.
A bigger set should not affect draft too much... it may actually make drafts more interesting as there would be a few more draft archetypes.
How it affects sealed though may be troublesome... although not having Legends may help (unless they still plan to continue Legend-stamping in MVU and DCU).
A bigger set should not affect draft too much... it may actually make drafts more interesting as there would be a few more draft archetypes.
How it affects sealed though may be troublesome... although not having Legends may help (unless they still plan to continue Legend-stamping in MVU and DCU).
I would like to see them keep Legends (if only to ensure an eventual Nightwing Legend ;) ) but make them more accessible to draft/sealed or even just casual players that aren't ready to drop a couple hundred bucks on packs.
Each legend gets 3 common versions and at least 2 common support cards. It makes your odds of pulling both a Sabertooth and a Die You Smelly Little Runt, Why Won't You Die?!?!?!? in the same sealed.
It would probably help to give legend based cards abilities they could use without the legend in question (healing factor recovering non-Wolvies, but requiring a discard and not giving back Endurance or something similar, Splintering Conciousness sifting instead of pure draw, etc) so they are playable in limited even if you don't pull the legend you want.
I would imagine that if they do have legend stamping it won't be on the same level that the MVL and DCL sets will have it at...that said I've played quite a bit of Sealed MVL and it's not that horrible or maybe I've just been lucky...
My big gripe with MVL limited is that there's only one generic team-up. I'm not sure how it's distrubted - as there's like three versions of it. But the inability to team-up kinda makes MVL a format where you draft F4/X - don't need reinforce if your guys are fat as #### - if you can't peel your appropriate crossovers.
I guess the prestamped team-ups work too.. but it doesn't allow you the flexibility in reading the signals that the generics do, especially since they are uncs.
If they keep Legends, they need to create the Legend-stamped as dual purpose cards.
Instead of just having an effect that targets a Legend, it should just target either a team-stamped or generic and then give a bonus for the Legend... this way the cards aren't totally useless in both Sealed or Constructed environments.