You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Considering the lack of equip search in Silver w/out Kord, Ape-X and no Ivy to fetch Fate's Tower, a Cloak on 2 is 50/50 against you getting your Only Human... or just make sure you take evens... heh.
I prefer The Devil we Know, and its DCL Secret Society equivalent, can't remember the name right now. The trick is to make Mr. Quick swing into a character, and then kill him without mercy.
I prefer The Devil we Know, and its DCL Secret Society equivalent, can't remember the name right now. The trick is to make Mr. Quick swing into a character, and then kill him without mercy.
that fails if they go blue area/its slobbering time. Total Anarchy/ Abosolute domiance/ Mutant massacre all help it just matters If you can get the stun/ko/RFG be4 the double attack.
What about Remove from Continuity? Would that not work as well to make sure he don't come back.. Or Mutant Massacure. Since it Bizzaro would be every character, would that stop your opponent from recruiting some one else?
that fails if they go blue area/its slobbering time. Total Anarchy/ Abosolute domiance/ Mutant massacre all help it just matters If you can get the stun/ko/RFG be4 the double attack.
I never thought of that seems really good.
The only human issue gets into the whole is he fated yet issue.
For my Devil, if he's Blue or Slobbering, I'll just have to get nasty on top of it.
Though I was thinking I liked a Shang-Chi equiped and reinforced for the turn - a double attack equals 4 damage, but does cost me an equipment.
The only human issue gets into the whole is he fated yet issue.
For my Devil, if he's Blue or Slobbering, I'll just have to get nasty on top of it.
Though I was thinking I liked a Shang-Chi equiped and reinforced for the turn - a double attack equals 4 damage, but does cost me an equipment.
Like erick said with out the consistency of ape-x ted kord and ivy running the fate artifacts become pointless. I would play a tommy ashton type build with some modifications if i was going to play a quick silver deck. I think four only humans is better than running for my devil and nasty because it doesn't force you into making a doom deck. Depending on the deck your playing with quick silver shouldn't be able to recover.
I think four only humans is better than running for my devil and nasty because it doesn't force you into making a doom deck.
Doom or Secret Society (I just can't remember the card name of the new card that does the same thing effectively as DevilWK), or Marvel Defender's which has a similar card, or Outsiders, oh wow now that I think of it there are a lot of teams with stun back KO/Return effects nice.
Tommie's build was realy good, I put it together after the PC to look at it, but even around the kitchen table it just got beat to death, and the Quick Syndicate build seems less consistant and often suffers from the same beatings.
Doom or Secret Society (I just can't remember the card name of the new card that does the same thing effectively as DevilWK), or Marvel Defender's which has a similar card, or Outsiders, oh wow now that I think of it there are a lot of teams with stun back KO/Return effects nice.
Tommie's build was realy good, I put it together after the PC to look at it, but even around the kitchen table it just got beat to death, and the Quick Syndicate build seems less consistant and often suffers from the same beatings.
Shadow strike is the name of the card. I haven't taken SSociety outside of MA because i'm not sure if it can keep up and i don't have Shadow strike in my SSociety either. Soul Society is the only thing that i see that resembles something for Defenders. But if your playing Hawkeye theres no reason to fear quicksilver. Well if its taking a beating thats understandable but for me i normally have my opponents in the 20's going into turn 4. The inhumans syndicate build is hard to play IMO its not your typical quick silver deck.
The inhumans syndicate build is hard to play IMO its not your typical quick silver deck.
I agree completely with this. and I think it makes for a good lesson all so listen up to the D-Block, cause I'm sure what he's saying is this.
Don't slap a net deck together play it a handful of times and expect that your results are the same as the guy who built its. He knows why every card is in there and you don't. If you are going to test against net-decks (which you likely should) play them a number of times against other match ups you are more familiar with, try to get the feel for the deck, let your buds play it without coaching see how they run it, after a while your test results will become more reliable because you won't be botching as many plays. Then you will have a clearer picture of whether or not "your" deck beats it.
I'm sure DB will correct me if I'm putting too many words into his mouth.