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Ok, so I'm looking at a ginormous stack of commons and uncommons for Future Foes. I'm looking and trying to figure how who I can blend them with to make a killer Silver deck(Other than Checkmate/Fartifacts). Any ideas, or is this a fool's errand?
The best I've come up with is mixing Spiderstall and Foe's Recovery punishment to hold them down until I drop... that's where we hit the wall. No clue what I'd be stalling to.
this is my mono deck for future foes it very important to hit time trapper with all the seach cards out there his effect works
Characters
4 Computo, Rogue Program
2 Cosmic King, Legion of Super Villains
4 Lightning Lord, Legion of Super Villains
3 Ol-Vir, Legion of Super Villains
2 Ra's al Ghul <> Leland McCauley, U.P. President
4 Saturn Queen, Legion of Super Villains
1 Shrinking Violet <> Emerald Empress, Emerald Vi
4 Tarik the Mute, Legion of Super Villains
4 Time Trapper, Temporal Manipulator
1 Universo, Vidar
Plot Twists
4 Altered History
4 Chain Lightning
4 Fatal Five Hundred
4 For Khundia!
4 Mobilize
4 Sorcerous Suppression
4 Tempus Fugit
3 The Sun-Eater
I once built a Future Foes/Darkseid Elite team-up deck that I called DefCon (Darkseid Elite/Future foes CONtrol). Basic idea was to play Time Trapper on 3 and Darkseid on 4, using the Future Foes stuff to mess with their hand, and Darkseid stuff to mess with their row. It was a Modern Age deck at the time, and was too inconsistent to be really competitive, but nasty when it worked. It would be more consistent in Silver, where you can play Enemy. The old list is here:
So with two Daxamites out, they lose 4, and I gain 4? Hillarious. With two of these in play, you can kill an opponent on turn 4(Hitting the curve, you can swing into their 1 drop 4 times, plus another 4 stun damage=36 life lost. One should've been able to cause 14 life lost through prior stuns, and breakthrough)
I will never understand why Time Trapper didn't see more play. I just seems obvious that in a world where search is SO powerful and pretty much manditory, that a punching your opponent in the hand everytime they search seems automatic.
I was big on Future Foes for quite a while, and thought early on that it would be a force to reckon with at PC Indy. Against certain decks, Time Trapper and the other discard effects is just a killer. The problem I found over time was that if those discard effects didn't have a major impact on your opponent, primarily because the deck did little searching and could wait until TT was face down for most of what it did do, then the Foes deck became just another underpowered curve deck.
I was big on Future Foes for quite a while, and thought early on that it would be a force to reckon with at PC Indy. Against certain decks, Time Trapper and the other discard effects is just a killer. The problem I found over time was that if those discard effects didn't have a major impact on your opponent, primarily because the deck did little searching and could wait until TT was face down for most of what it did do, then the Foes deck became just another underpowered curve deck.
Yeah, it was also running high of off the Arkham Discard deck (people thinking discard = good).
I think they didn't synergize the team well imo. You just had alot of decent things that happened if you're opponent didn't discard cards. I would have rather a better combination of forced discards (I like the idea of Gravesite) and effects that trigger when discards happen.
Ra's/Demon's Quarter are probably the best card to play with. And even then I think it's a bit overrated. Nova has basically the same power and he didn't exactly make a great deal of a splash in the meta. Granted Future/Demon is better than Nova, but recovery phase stuns are not comparable to combat phase stuns.
(though make me want to build a deck using Nova now)
But yeah, both version of the FF are sub-par. The whole Bully build doesn't really offer a great number of advantages over a normal aggro build... it's just novel. Why not keep them stunned and attack directly? They should have had a natural advantage coming off the whole recovery thing or have MUCH better stats. And discard doesn't effect the board and so often can be played around by being more conservative with cards and searching while Trapper is stunned.
I dunno... I'm really digging the Internal Injuries stack of death. I haven't been playing Vs. long enough, but I know sometimes useless cards in set A become game breaking three sets later when set B gives the missing ingredient. I'm looking at the DLS stuff and trying to see if that missing piece came out in MVL or DCL
I think Bully is playable and Discard can be a decent addition to an otherwise solid deck. SO I think they can be decent, but Discard imo is too frustrating (sometimes its good, sometimes its bad, and that's largely out of your control) and Bully is a novel aggro deck... but it's still just an aggro deck.
I do think it could be decent, it's big advantage I guess is it's Quicksilver-like efficiency (i.e. lower def for the turn means you get to use a pump twice or more, just like you could with Quickie), however the disadvantage is pretty huge (though much better with Ra's/Demon). Also it's worthless against concealed decks. Also the Boost system is a bit awkward imo. Validus on 6 is a bit late. Tharok on 4 is too early. Mano on 5 isn't good. Tharok on 5 is way too small.
If I built it, it would look something like:
4x Total Anarchy
4x Ra's <> Leland
4x Demon's Quarters
<Full Fatal Five Curve>
<All -Def while defending cards + Internal Injuries>
8x Search
<Find room for hidden hate>
You also have Tower of Babel and Divide and Conquer (BS rush and Bizarro).