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[Activate] -> Target opponent exhausts a ready character he controls and it can't ready this turn. Use only during your attack step and only if you control four or more resources.
The fact that the character can't ready this turn, does it mean that it will start the next turn exhausted?
I think yes, because of the rules I found in last Comprehensive Rules (2.6):
408. Recovery Phase
408.1 As the recovery phase starts, any powers or modifiers that trigger at the start of the recovery phase trigger and then have their effects added to the chain. Then, the primary player gets priority.
408.2 After all players pass on an empty chain in this phase, all players must process the following set of actions to end the recovery phase. These actions are collectively referred to as the “wrap-up.” No player gets priority while these actions are taking place or between these actions taking place. Any powers or modifiers that trigger during the wrap-up will have their effects added to the chain at the start of the next turn’s draw phase.
408.2a All players with 0 or less endurance lose the game. If this would leave no players still in the game, the player(s) that have or share the highest endurance total do not lose, rather than losing. A player that loses the game is removed from the game. (See rule 102.3.)
408.2b Each player may choose one character he or she controls with the stunned characteristic. The primary player chooses first, and then all remaining players make their choices in clockwise order. Choosing a character is optional. Each player then simultaneously recovers his or her chosen character. Then, each player KO’s all stunned characters he or she controls. If a character can’t be KO’d, it will remain stunned.
408.2c Each player simultaneously readies all objects he or she controls.
408.2d Modifiers with the duration “this turn” end.
408.2e The initiative passes to the person clockwise from the current player with the initiative.
And during the end phase of turn 4, they try to ready, but Blizzard's effect stops them, so they'll still be exhausted at the start (and for the duration) of turn 5.
Not necessarily for the duration of turn 5. If they have a way to ready them, they can use it on turn 5. (Something like To Me My X-Men). They wouldn't be able to use it on turn 4 though.