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This is straight off the meat rack and has been cooking in my head for quite some time since the release of MVL. But the only problem was not having a stretch to make equips 1 less. Now with MEQ out and a new 5 drop stretch, its time to bring back the shinanigan and CRUSH you all ander the might of my sinister gadgets,HAHAHAHA,lol. Oh yeah the deck;
Herbie x3
Black panther x2
Invisible woman x1(MUL)
Antman x 3
Invisible woman x3
Thing x1
Torch x3(mvl or mun)
Luke cage x1
Mr Fantastic x3(MEQ)
Ghost rider x1
She hulk x1
Torch x1
Invisible woman x1
Thing x1
Silver surfer x1
Man and machine x4
Signal flare x4
Family of four x4
Force field projection x4
This is just a working prototype at the moment and will be upgraded soon. Looking to put in some nullifiers to fight those evil little exiles buggers but then again this is a curve deck and we all know what happens to curve against them. Wish there were more ways to Auto ko equips to get more out of the workshop. Lets go F4 fans, let put our collective heads together and see if we can make this exiles ready. A little valeria here and a franklin there and see what we get.
Here are the first set of up grades;
1) Unstable molecule suit will be leaving for Med kits.
2)don't know what to take out for PA. I would usually follow my 3 copy rule but everycard card helps of the same thing.
3)from turns 1 to 3 might be nothing but 1 drops. Seeing as how I need to under drop on 2 and 3 for nullifiers. More or less the drops from that turn might be valeria, herbie, panther, and uatu(cause he is hidden). Will keep an invisible woman(MUL) and a (MVL) one for tech against hidden.
probably you need to end in turn 6!
More 1 or 2 drops
In silver age you need new baxter building.
thing about future technology (MVL)
Ultimate nullifier stops 80% of charater's effects, and, of course equipment and location ones.
Againts ward Shards, Gift Wrapped (silver) and other's you need BPRD signal device (silver again).
In silver age it's stronger...
Trying to build for the modern but thanks for the suggestions though. More or less if I can't get this running before the supersaterday tourny ill just throw the rest of what you suggested in it, which will make it more stable.(I have all that and play it in my silver version but I'm trying to move more to modern)
Having and interesting conflict actually between running a set of nullifiers and playing med kit. Running both kinda actually makes it difficult to decide on what to equip at a certain time. Usually with the med kit version I gain no more than 18 by turn 4 but that's if I hit valeria on turn 1 and a medkit with an invisible woman. But with the nullifier I save like 12 life with less of an effort. Should I just go the route of the nullifiers or medkit?
well if you expect heavy exiles field i would go with the nulifiers instead of med kits since exile is really the only team that can cause serious burn. and im sure you can handle shiled burn with ff4 right??
Wow just finished a few rounds of playtesting against the exiles monkeys with a few test decks and I can say Im both surprised and impressed with the results so far. Thing is I still didn't get a chance to play my f4 deck(for fear of tarnishing its perfect win record,lol) I did get a chance to playtest in depth the superlegend deck that's out now. Also I saw the matchup between my friend gebs "secret weapon" deck and it was kinda funny.
With the superlegend deck it all depended on getting atleast 1 for great justice(momentary pause as I have to say that is the most random unused card that might see play at the supersaturday tourny), being able to recycle that card about a good 2 times a turn really did the trick. To me the match up was 60/40 in the superlegends favor.
The other matchup was, how should I put it, a disaster. The deck was a sinister/xfactor deck relying on xgene, xfactor investigations, cracking the case, and PA. me personally I don't like reallying on chance in this game but we gave it a shot because on paper it looked real promissing.
To start off, the xgene will hit something half the time, and half of those times it will get something that will hurt. More or less the xfactor investigations will do the same thing. There were games when both cards in conjunction would hit the most painful of cards to take out of the deck but once it got down to combat, Uummm........I have 6 characters and burned you for12 already while you only have 2 on your field, scoop it up.
It seems either you give up field presence for control or control for field presence. Now taking a step back and getting a better look at the bigger picture, I can see now that it might be better to get my hands on those ultimate nullifiers and I might need to splash a playset of calibans in my f4 deck.
looks kinda like what everyone else might do. f4 looks like the obvious choice to fight exiles but they dont have anything that can actually kill them on turn 6.
Damn, getting nullifiers is a #####. So much work for 3 damn cards!!! And my f4 deck looks like a monster of a mess. It might be able to hold the fort against exiles but everything else, blah.
To play, ko an equipment with cost x equipped to a character you control.
Search your deck for an equipment card with cost x or less, reveal it, and put it into your hand or into play equipped to that character.
Does anyone have extra of this card? I would give my right nut for a playset of those. I need them for the supersaturday tournement. And is it the participation for entering? If so it should be easy to get a playset.
P.s. Um.....about the mobilizes, what was the point of that? The team has a search already.