You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
4 Moonstar
4 Caliban
3 Beast, Wild/Wooly
3 Nightcrawler, Man of the Cloth
3 Cyclops 3-drop mev
1 Nightcrawler, Hit Factory
2 Black Manta
1 Cable 6 MEV
1 Gambit, traitor
1 Havoc, proud son
1 Beyonder
4 Sneak Attack
3 Carrying the Torch
4 Mobilize
4 Straight to the Grave
3 Savage
4 Pathetic Attempt
3 Concussive Force
4 Underground Movement
3 For Great Justice
4 Messiah complex
Basic premise of the deck is to go off between 4-6 with team attacking nightcrawlers. I have a full curve against people who aren't playing exiles / have Out of Combat Stuns. Since this list is plot-heavy and I'm underdropping, moonstar is pretty obvious. Black Manta adds consistency and enables the turn 5/6 go-off turn (depends on if I need to recruit cyclops or not).
That's another thing: SttG-ing cyke, turning Nightcrawler into Cyke and having him use concussive force and bypasses uniqueness for the next nightcrawler.
Then there's also the Exiles survival kit. Thoughts?
Only an issue if he hasn't hit UM by turn 5. However, since
your turn-5 completely nerfs you if you miss, I'd say that keeping UM at 4, and potentially adding an additional SHRA would be the right move.
My opinion would be to cut 1 Concussive Force (you can't play it till turn 4 anyway) and 1 For Great Justice. With STTG, Messiah Complex is your better option for life gain anyway.
Only an issue if he hasn't hit UM by turn 5. However, since
your turn-5 completely nerfs you if you miss, I'd say that keeping UM at 4, and potentially adding an additional SHRA would be the right move.
My opinion would be to cut 1 Concussive Force (you can't play it till turn 4 anyway) and 1 For Great Justice. With STTG, Messiah Complex is your better option for life gain anyway.
good point. Without having played this against Exiles though I'm kinda' scared that I won't have enough lifegain. UM definitely won't go below 4x though; the team-up is important yeah and also it can help preserve my team-attack combo.
If it seems like meeting the loyalty for Black Manta isn't going well enough, I can either add a copy of SHRA or maybe find an alternate 5-drop too and take out a copy of FGJ in either case.
well I figure it shouldn't play too differently from the quicksilver avengers team attack deck of old; if there isn't too much out of combat control I'll be fine. otherwise I'd need to stockpile PA's like it's my job to break through to get the combo off.
well I figure it shouldn't play too differently from the quicksilver avengers team attack deck of old; if there isn't too much out of combat control I'll be fine. otherwise I'd need to stockpile PA's like it's my job to break through to get the combo off.
Avengers team attack of old!!! one of my all time favorite decks to play. I am seeing it to...COPY PASTE PRINT yep I just NET DECKED it thanks I will let you know of any changes I come with.
OSM have found a Jolly Rancher orange soda yet? I am going to try the Green Apple next. It was one of my favorite Jolly Ranchers when I was kid...if it is good I might change my screen name to GREEN_APPLE_SODA_MAN LOL
Avengers team attack of old!!! one of my all time favorite decks to play. I am seeing it to...COPY PASTE PRINT yep I just NET DECKED it thanks I will let you know of any changes I come with.
OSM have found a Jolly Rancher orange soda yet?
I'll 'prolly order one online. lol. I'll be sure to give you my full critique on it once that has happened.
And I should 'prolly get to sleeving this deck too =/
that's another thought. That said it's a dead card in a bunch of situations [like if I only have 1 copy of concussive force or if there's no cyke in play]. I can try it though ... dunno what to cut though.
Now that there's a decent chance at me getting my clashes before Super Sat NY, I might put them in instead of CtT, if just because getting someone in the yard (other than SttG, I'm trying to use that as a Search anyways), it might not work as often as the 100% assured thing that clash offers.
That said this means to use Cyke he actually has to enter play, which means the combo could be delayed a turn.