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Couldn't find too much on Weapon X so here's my current build. Commment please:
2 X Lockjaw, Inhumans Best Friend
3 X Brent Jackson, Agent of Shield
3 X Kimura, Facility Handler
2 X Captain America, Weapon 1
1 X X-23
1 X Marrow
4 X San
4 X Iron Man, Earth- 2020
4 X Vision, Earth-10101
4 X Maverick, Agent Zero
2 X Stepford, Weapon 14
1 X Wolverine, Unleashed
4 X Weapon Plus Satellite
4 X King Hyperion
4 X Cannibal Tech
4 X The Select
4 X War of the Programs
4 X We Can Rebuild Him
4 X Memory Implants
1) You need tutors or card drawing.
2) Lockjaw/San is good for getting Weapon Plus, but Malcolm Colcord does so much more for you, he seems too good to ignore.
3) You'll never play Vision, and he's a waste of Resource Points. Nuke is the better play.
4) Maverick is awful. Play Sauron or Chamber.
1 Mr Sinister, Robert Windsor (just in case)
4 Mesmero (must hit him, will underdrop on 3 with him and vision's power if I have to)
4 X-23 (2 drop)
4 Vision (preferred 1 drop)
4 Iron Man (If I have him on 1 and not vision, I'll put my shift counter on him and hope to draw into vision by 3)
1 Deadpool Earth 5021
1 Sabretooth
4x Chamber
2x Maverick
3x Predator X
1x Garrison Kane
1x Wolverine, Unleashed
1x Hulk, Earth-873
1x Ultimaton
4x Weapon Plus Satelite
4x erased
3x we can rebuild him
4x savage beatdown
4x Big leagues
3x King Hyperion (subbed for mobs if I have em/get em)
1x mobilize
1x Crackshot
4x Flying Kick
I don't but my build doesn't really revolve around locking out the opponent from playing plot twists. It's more about not letting them keep their characters.
@ Homer. Thanks for your advice. Here are the reasons I've chosen what I've chosen. My reasoning my be wrong or may be better directed but here is why:
Lockjaw/San are there to search for Weapon Plus Satellite and with the team-up, Lockjaw becomes search.
I want to drop Iron Man on 3 whether from the RFG by shifting him turn 1 or playing directly. I want to load him up with the Hulkbuster Armor to insure stunbacks on defense.
Maverick comes in on 4 to make sure they don't keep their characters past turn 4. In combo with Iron Man I should be able to name almost all of their characters as hunted which allows me to target them with Maverick.
Stepford Cuckoos to help keep their characters stunnable.
Wolverine to finish if I hadn't already.
I also chose Kimura to stop Wolverine, Agent of SHIELD. On four I should be able to stop his shennanigans.
Vision simply there for card draw with We Can Rebuild Him. Those are my thoughts at the moment. Essentially trying to abuse Iron Man as much as possible to create insane board advantage and kill by 5.
Ok, so I'm not getting much from Captain America. I'm thinking about replacing with Sublime, Director of Weapon Plus.
Homer, by the way I agree that I need more character search I just don't have anything compatible at the moment. I'm thinking Call in a Favor would come in real handy and would allow me to change up the list a little bit.
I'm also contemplating on cutting 1 Weapon Plus Satellite as San and Lockjaw pretty much assure my finding 1 by turn 3, 4 at the latest.
Still looking to improve this and am taking everything said into consideration.
In my weapon X deck, if I miss Mesmero, I lose most of the time. If I hit Mesmero, I usually win. I understand you don't want opponents keeping their characters, but seriously, nothing frustrates people more than Mesmero. No savage beats, flying kicks, crackshots. Mesmero is almost as effective as Kimura at locking out Wolverine. I mean, 6 a turn isn't too bad, especially compared to any sort of pumps. If you get Mesmero on 2, Ironman on 3, with either Kimura or X-23 dropped by iron man, and then maverick on 4, it's pretty much gg to any sort of curve decks. Of course, that sort of consistency is RIDICULOUSLY hard to get.
In my weapon X deck, if I miss Mesmero, I lose most of the time. If I hit Mesmero, I usually win. I understand you don't want opponents keeping their characters, but seriously, nothing frustrates people more than Mesmero. No savage beats, flying kicks, crackshots.
Technically, they can play Flying Kick/Crackshot on their characters during the build phase and get the effects while attacking.
I understand the benefits of Mesmero especially having tested against AAR last night, mind you an AAR that didn't have Savage Beatdown and the likes of the $ pumps. My question I guess would really be more along the lines of how his power integrates with Iron Man's.
Just ran through a small scenario in my head and the only time they'd be able to play any type of plot twist would be after the stun and before any effect names another character hunted.
His value would go incredibly well with this deck. 4 of him it is if I can find him. Quick question though. I would only underdrop him on 3 if I didn't have the initiative. On initiative, drop Iron Man and bring Mesmero in with Iron Man's power and because Mesmero is hunted, as soon as his "hunter" effect goes off, boom your in business.
+3 Pathetic Attempt (For activated powers)
+4 Mesmero
-2 Captain America
-1 Weapon Plus Satellite
-1 The Select
-1 Cannibal Tech
-1 Kimura
-1 Marrow
Also, Bliven, if you haven't already, you might want to consider a couple of Brent Jackson for you list as well. I've found that while defending he is invaluable to keep Iron Man around, especially if you have Mesmero face up on the board. They can't boost, but you get to lower their attack. When they stun you put him right back out on board, allowing you to name their next most likely character to attack Iron Man with.
I really do like Brent Jackson, however, I hate having dead cards. If I miss him on 1, he's most likely a dead card. However, the fact that he might deter them from attacking because of mesmero and him together is a thought, but what can I remove? I also really like memory implants, but I just can't find the room