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4 Drops
3x Dark Martian
1x Vixen (this is a major drop I'm considering, keep Dark martian or go with 4 drop darkseid from DLS)
5 drops
2x Dark Superboy, Mockey
1x Darkseid, 8th Century (If I go with 4 drop darkseid, should I change this to a 3rd dark superboy?)
6 drop
1x Dark Champion
Locations
2x Furnace of Apokolips
PT
4x Dark Fury
4x Titans of Tomorrow
4x Flying Kick
4x Savage Beatdown
4x Created from Hate
4x Joining the Darkseid
1x Skreeeeeeee!
4x Unravel Reality
1x Mobilize (don't have any more)
I was wondering what people have to say. Please don't tell me to add the inhuman crew in because I don't have them.
This is one of my best and most consistent decks, but it really isn't quite good enough and I don't know why.
You said it's not good enough. What makes you think that? What kinds of issues are you having with it?
Off the bat, my first suggestion is find a way to drop in 2 more Dark Firestorm. It lets you dig into your deck faster, plus the added bonus of a burn with each time you subsitute him in for Barbara or vice versa. I'd take out the Mobilize. It's a dead card if you don't find your team-up. Plus you've got 12 searchers already. 4 for your Birds of Prey, 4 for your Darkseid Elite, and 4 for your substitute characters which you'll want to do as often as possible.
Just some thoughts off the top of my head. I've been contemplating something along these lines as well, just haven't had a whole lot of time to think it through.
It has a huge problem with fast decks or control decks... If I miss unravel or the team up it is generally a loss. I'm thinking
-4 zealots
-1 mobilize
+2 dark firestorm
+1 gypsy
+2 4 drop Darkseid
Messiah complex doesn't recur substituted characters; they go RFG.
It suffers from a few effects:
*Your opponent can win simply by not flipping his resource row; so much is tied into the unravel reality engine that it will work once on a group and then never again.
*The characters just aren't terribly efficient for a beatdown deck. "Visible area" beatdown decks will simply win faster; control decks are able to keep your meager offense at bay.
It's tough; any deck based around relying on opponents to do what you want them to is going to have difficulty; and "curve aggro" is always the worst at least consistant of the aggro decks. Not too much to do, though you can check the final PC for a variant on this deck to get a few ideas.
Sometimes it's the little things that get overlooked. Evildave, thanks for the heads up. I guess I never really knew that about substitute characters. I'll keep working on some other way then. Thanks again.
You don't really need Inhumans, but they do enable some pretty nifty combos. The only cards that I would play are four copies of Lockjaw and a copy each of San, Crystal, and Quicksilver (all commons/uncommons).
Believe it or not, you don't need that much search in the deck. I was playing four copies of Titans of Tomorrow as my only search and I rarely had trouble hitting my curve. Of course, I also maxed out on copies of Oracle, Dark Firestorm, and Furnace of Apokolips. Once you get the substitution machine going, you draw a LOT of cards.
The key to making the Substibuse Unravel Reality deck work is to have flexible win conditions. The deck is strong enough to win on turn five purely through attacking; but has the ability to burn out control decks with Unravel Reality. The good news is that, while either strategy will win you games, you can play both strategies simultaneously. In essence, you don't have to pick one strategy over the other. While many decks can answer one strategy (ex. not flipping up resources - like Dave said), they usually can't answer both.
There were some successful PC decks that relied simply on the two-team variant. However, I personally prefer the three-team variant (four if you add Inhumans) with Marvel Defenders. The Defenders aren't really a primary team; since few of their Substitute characters have come-into-play triggered effects. However, Tania Belinsky is a great late game play because she gives a great stat boost and she soaks up damage; and Samantha Parrington is just plain awesome (moreso when used in unison with Dark Lantern). I won most of my games with an unstunnable, 20+ attack 5-drop swinging twice for insane amounts of damage.
Here's a basic deck idea based on these notes:
Characters (32)
4 Lady Blackhawk, Zinda Blake
4 Dark Lantern, Mockery
2 Huntress, Vicious Vigilante
2 Tania Belinsky<>Red Guardian, Cold Warrior
4 Barbara Gordon<>Oracle, Hacker Elite
4 Dark Firestorm, Mockery
2 Dark Thanagarian
1 Dark Martian, Mockery
1 Darkseid, Apokoliptian Oppressor
4 Samantha Parrington<>Valkyrie, Chooser of the Slain
1 Vixen, Mari Jiwe McCabe
2 Dark Superboy, Mockery
1 Savant, Brian Durlin
Plot Twists (24)
4 Crackshot
4 Flying Kick
4 Joining the Darkseid
4 Savage Beatdown
4 Titans of Tomorrow
4 Unravel Reality
Locations (4)
4 Furnace of Apokolips
There would be a few additional changes with the addition of the Inhumans characters (as an unstunnable, TRIPLE swinging Quicksilver has the potential to be just plain ridiculous). However, that should be a good framework for you to start from. Just remember that you don't need to flip Unravel Reality to win, so try to focus on conserving your cards for the late turns, then try to win with a combination and, if necessary, burn. Also remember that you don't have to replace a card in your opponent's resource row to get the burn effect, so you could keep targeting the same card in your opponent's row and substitute over and over again to burn for tons of damage.
I played against this deck at the Pc in Indy, it works well but if you ever miss a drop it becomes dead in the water, this is mainly due to you can only substitute with that characters cost or higher and if there be no higher on the table you be screwed.
Plus the deck can be slow if the pieces have to be searched out or drawn into. Big Spookys deck is prolly the best of the bunch, but if not his I would tweek yours to have more Drops 2-5 and less of 6+, so maybe
4-Lady Blackhawk
4-Apokoliptian Zealots
4-Gypsy
4-Dark Lantern
4-Huntress
4-oracle
4-Dark FireStorm
2-Dark Martian
1-Darkseid
1-Savant2
plus read Unravel reality
Ongoing: Whenever you substitute a Darkseid's Elite character into play, the controller of target face-up non-Team-Up resource loses endurance equal to its cost. You may replace that resource.
With only 4 team ups if you miss them the deck does'nt work.
So maybe bump the team up to 6+
Here is a little trick I have been using in My BOP for filltering
Uncertain Legacy-You search for Oracle, substitute her, draw a card, Play another Uncertain Legacy and repeat. You thining your deck/Burning/and drawing a card at the same time.
For one, I don't have uncertain legacy. For 2, titans of tomorrow = Uncertain legacy except better in my deck.
I'm definitely going to tweak spooky's deck, I played it in a silver age event about a month ago and I loved it. Yes, I know unravel doesn't work when you sub without the team up, but I win quite often without the team up due to amount of damage I can push through. honestly... I've never missed my 3-5 drop one time while playing my version of the deck because of the crazy amount of search and draw power. Unravel is what the deck is built around, but it isn't the end of the world if I miss it.