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I just thought I'd share this very fun and surprisingly competitive X-Men deck I've been playing. The goal is to use the recovery effects to help you survive until a turn 6 initiative, where you want to swing once with Cannonball and a plot twist, swing with Cyclops to ready him, then swing again with Cannonball. That's usually good for 35+ in damage right there. The Jean Grey/Splintering Consciousness draw engine usually nets you some extra cards, and the X-Men Assembles make the recovery effects sweeter.
Characters - 29
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[2 - 8]
4x Bishop, Age of Apocalypse (X-Men)
4x Forge, The Maker (X-Factor, X-Men)
[3 - 6]
4x Lady Mastermind, Regan Wyngarde (Marauders, X-Men)
2x Archangel, Heavenly Host (X-Factor, X-Men)
[4 - 5]
4x Jean Grey, Alive Again (X-Factor, X-Men)
1x X-23, Genetic Miracle (X-Force, X-Men)
[5 - 4]
4x Cannonball, Samuel Guthrie (X-Force, X-Men)
[6 - 3]
2x Cyclops, Mutant Messiah (X-Factor, X-Men)
1x Cable, Temporal Traveler (X-Force, X-Men)
[7 - 2]
2x Jean Grey, Jean Grey-Summers (X-Factor, X-Men)
[10 - 1]
1x The Beyonder, Inhuman
Plot Twists - 31
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4x X-Men Assemble
4x Splintering Consciousness
4x Mobilize
4x Call in a Favor
4x Savage Beatdown
4x Trouble with Dinosaurs
4x Children of the Atom
3x Omnipotence
My X-Men build is very close to yours... I do run Wolverine, Secret Avenger as my main 5-drop, though. A single copy of Nightcrawler on four is good tech as well... he loves some Multiple Man/2-drop Exiles characters.