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And here are some answers from TBS over on dot org:
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Hey guys,
Just a couple points... I'm going to try and answer a few questions and comments now, but there will be a bigger and more comprehensive Q&A coming soon. Here are a couple answers to some common comments on this thread.
1. This game isn't simple enough for 8-year olds.
There is a couple of levels you can play a TCG, and we've done some testing with young kids (as young as 6) with other games, and they grasp some amount of the game rules. At 8, you don't necessarily get all the rules or nuances of a TCG, but you know what? You don't have to. If they attack at the wrong time, draw cards in the wrong phase or anything else, in most cases it doesn't matter as long as they have fun and get the "gist" of it. When they eventually get older, they'll be able to play correctly and understand the rules better. If you are speaking about what ages the full experience of the game (and its rules) can be appreciated, this game is for ages 12+.
2. I hate the sideways cards.
You know that that was what half of R&D said when it was first proposed, and there was quite a lot of whining and moaning the first few games that were played. But after 2-3 games, most people got used to it, and even more shockingly, people LIKED it. The real reason that we moved to sideways was not just for a gimmick - it was because the images themselves look much more striking when we didn't have to crop or zoom in on an area. Movie game? Widescreen format.
3. Why just movies? I like comics. Why not continue Vs.?
I love comics too, and you know what? I love Vs., and I'm sad it went away. But there were a multitude of reasons why Vs. couldn't continue in its current form, and the base reason was there wasn't enough sales. I know it seems that we sold out (and we did), but we were printing to order, and not many retailers increased their pre-orders to the point that it was worth the internal resources (there are many hands that are involved for a game of that magnitude and complexity). And part of the reason that we were told by consumers and retailers alike (as well as our own best guesses) is that Vs. just didn't appeal to enough people because:
a) It was too complex for the average player.
b) Comics are not popular enough in their current form to supply a gamer base on top of them.
c) Movie blockbusters didn't really drive comic sales that much higher.
So we decided to cut out the middle-man and make a game about movie characters.
4. Why did you make a WoW TCG clone?
The goal was to create a game that would easily resonate with casual and new players. Ultimately this means that many earlier TCGs hit the nail on the head about what is intuitive when it comes to a TCG, and in those cases, we definitely used mechanics and rules that fitted well with the movie/comic IP. But believe me, Superstars is its own game with it's own quirks and deck styles and to be honest, I'm sure those who eventually sit down to play a few game will find that it is enjoying in its own right.
5. I heard there is no chain... But I want to respond to do stuff! This makes the game dumbed down.
Timing is one of the most complex and daunting things in TCGs, and we knew we needed to clean up this area. That's not to say that the game is "dumbed down". You'll still be able to do things on an opponent's turn, and you'll still be able to have priority during an opponent's turn (or attack). All our new system will do is streamline how effects are processed (they happen immediately). In nearly every case, things will work very intuitively, while still having a lot of strategy. While there is no chain, this doesn't mean you won't get a chance to "respond" to things happening. If anything, it actually opens up more strategic options that aren't available in other games. Once the full rules comes out, this will become even more clear!
6. I don't trust Upper Deck. They killed Vs. Their marketing/R&D/OP team has screwed up before and they'll screw up again.
You'll have to trust me on this one. I work with a very dedicated and hard-working (and fun) team on this (and all my past) project. They are all working to make your game experiences as enjoyable, complete and exciting as possible. In fact, I have to say in all honesty, we probably kept Vs. going 2 years too long in the estimation of normal business sense, but it kept going due to the hard work and dedication of people working on the product. And much of that is that we didn't want to disappoint, you, the fans. That's not to say we haven't screwed up before. But Superstars is a game where we are going to say, "We've learned from our mistakes, we've gotten smarter, better and faster, and this product is going to prove it."
I'll get to more stuff later, but I wanted to answer a few concerns and comments now. Hope I will have you for another ride around the world. If not, I hope you guys are enjoying Vs. too, it's a game that is and will always be very close to my heart.
Besides the "artwork" is just screen shots from Marvel movies, the game is quite interesting. I do plan on getting a starter deck or two, but time will tell if I will get obsessed with this particular game.