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3x Solar Recharge
1x Allure of Darkness
1x Charge of the Light Brigade
2x Gold Sarcophagus
1x Heavy Storm
1x Mystical Space Typhoon
1x Brain Control
1x Monster Reincarnation
Traps: 5
2x Beckoning Light
1x Mirror Force
1x Torrential Tribute
1x Call of the Haunted
I think that Lightsworn Barrier would be important but it very vulnerable to destruction. Also, "C" or the Shield Warrior that prevents a monster from being destroyed by battle might be necessary.
The only thing I'm not sold on is three copies of Wulf with Lumina at one. I know it's your prime discard target for Solar Recharge, but with two Judgment Dragon, Dark Armed Dragon, Chaos Sorcerer and Archlord Krystia in the deck you already have a lot of monsters that can lead to a dead hand. Maybe Tragoedia in it's place?
I think that Lightsworn Barrier would be important but it very vulnerable to destruction. Also, "C" or the Shield Warrior that prevents a monster from being destroyed by battle might be necessary
I agree.
I also dislike Gale as well as the high number of LS one-ofs. With Lumina and Charge down to 1, the utility gained from running the toolbox is all but lost. I understand that with less milling you need every milled LS monster to bring you a step closer to four unique names, but I also think a little more redundancy would increase consistency.
Lastly, while I used to hate it in LS, I would consider Foolish. Since you have half as many Gardna/Honest to keep LS on the field for Celestia, it'll probably be nice to power out a Wulf once in a while.