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3 Mystic Shine Ball
3 Banisher of The Radiance
3 The Agent of Mystery- Earth
3 Dimensional Alchemist
2 Master Hyperion
2 Archlord Kristya
2 Splendid Venus
2 The Agent of Creation- Venus
1 The Agent of Miracles- Jupiter
1 Hecatrice
3 Pot of Duality
1 Different Dimension Reincarnation
1 Heavy Storm
2 Mystical Space Typhoon
2 Golden Sarcophagus
2 Vahalla Hall of The Fallen
1 Monster Reborn
1 Solemn Judgment
2 Solemn Warning
2 Miraculuous Descent
1 Solemn Judgment
1 Return from a Different Dimension
1 Seven Tools Of The Bandit
1 No. 39 Utopia
1 Leviair The Sea Dragon
1 Steelswarm Roach
1 Gachi Gachi Gantetsu
1 Chimeratech Fortress Dragon
1 Armory Arm
1 Ally of Justice- Catastor
1 Brionac, Dragon of The Ice Boundary
1 Black Rose Dragon
1 Stardust Dragon
1 Avenging Knight Parshath
1 Light End Dragon
1 Mist Wurm
1 Trishula, Dragon of The Ice Barrier
1 Ally of Justice- Decisive Arms
D. Alchemist and Banisher are the two lynchpins. Banishers denial of cemetary abuse leads to denial of veiler, honest etc. It also helps to block recruiters and monsters who need to go to the grave to work the mojo. Alchemist is self explanatory. Kinda iffy for traps and spells, but further testing will help
I'll see what I can do to "tear up this design" ;p.
I'm iffy on 7-Tools. Bribe? So then you can stop the Spells too.
While Valhalla is good I don't see many (if any) Fairy decks run it. What about the field spell (no dmg I think)? Then you can run the counter trap (mini SJ) that needs it on the field.
Bribe... I'm kinda leery b/c of l6s running arround. Even though divine punishment is great, sanc doest really do enough on its own. Further testing would have to pull around, but CyDra would have to slot for venus in order give me Tiras.
Bribe has the versatility I like, but the +1 my opp gets doesn't do justice. Still, I'm open to it. Ancient fiary dragon adds some defense against keepers tho
Pretty well actually. Let's me play conservative especially behind gachi gachi. My opponents have to commit more resources to get rid of it. The only inconvenience is with d alchemist.
Well hyperion can go off from anywhere, so it doesn't matter. I don't necessarily rely on graveyard effect to summon kristya. (In fact, in recent games, I've summoned with his effect when I knew win was iminenent. I summoned it via other means when I needed to assert control). Banisher denies a lot to others while potentially denying you little, if you know to execute your plays. In most cases, he will block major players in the hand and grave where debunk has a powerful, though limited reach. Banisher causes players to assert themselves more than necessary, which can lead to wasted resouces. Good for me. Bad for them. The issue comes in knowing what's supporting banisher. Gachi gachi, yes. Eveyone else maybe a bit of a headache, but not impassible, considering only certain targets were worth resurrection, so certain targets are worth rfg support