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The Eagle's wing spell is really cool in a sense that it allows you to move and attack afterwards.
Give the Caster a MOVE action; it must be at ground level. Select up to two target friendly figures - that have not already been given an action this turn - in base contact with the caster. The targets move at ground level with the caster and must end the move in base contact with the caster. At the end of the Move, give a target an action token if it has zero or one action token; each target may be given an action this turn.
Can you use Doubletime as your move action to lift the two figures?
Doubletime requires that the figure be given a move action. As both doubletime and Eagles Wing require that the figure be given a move action to activate, you cannot use both.
Quote : Originally Posted by warcon
The Eagle's wing spell is really cool in a sense that it allows you to move and attack afterwards.
Give the Caster a MOVE action; it must be at ground level. Select up to two target friendly figures - that have not already been given an action this turn - in base contact with the caster. The targets move at ground level with the caster and must end the move in base contact with the caster. At the end of the Move, give a target an action token if it has zero or one action token; each target may be given an action this turn.
Can you use Doubletime as your move action to lift the two figures?
Yup figured as much. just wanted to document here properly. I use this spell to lift two chariots in a 500Pt game :-) . Really cool how you can land them and determine the placement and facing of the chariot.