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To Break or Bypass the Techno Circle / Circle of wraith
Asides of course from shooting at the Glyph owner to death or using Magic Confusion.
- You can use Revenant to bring a figure back to life 10 in within the 3in zone or even base to base without a free spin.
- Call Familiar. Move your Call Familiar sorcerer and move him just a smidget outside of the 3in area and have your Familiar Die so as to resurrect it "Within" the 3in and thus allow it to base the Glyph owner.
- Summon a figure in such a way that it is re-animated within the 3in Glyph. Gotta get close and dirty though.
- Necromancy a figure in such a way that it is re-animated within the 3in Glyph. Gotta get close and dirty though.
- Trample the spellcaster using a cavalry Fig (Provided that the Glyph caster does NOT have toughness, invulnerability, or lurk)
- Get close to the 3in and cast Technomantic Recall to teleport a Golem figure within 3in.
Some questionable methods that I need clarifications with:
- Giving the cavalry Figure a Special action, Dismounting the Rider so that he/she enters the 3in area. Figure is considered to have Moved...
- Using Strong Flyer, move the Strong Flyer figure and the "Lifted" figure is placed in base contact. You can place him anywhere as long as it is in base with the Strong Flyer figure. Figure is considered to have Moved...
I think the questionable ones are not allowed though... your thoughts?